Jordach wrote:death, we have a winner! :D
Death Dealer wrote:ok ikjoel wont be on for a couple days, just so ya know.
lkjoel wrote:ok, a question to experienced modders (or anyone who can answer this question lol): what's is_ground_content? What does it do?
jn wrote:lkjoel wrote:ok, a question to experienced modders (or anyone who can answer this question lol): what's is_ground_content? What does it do?
It is currently only used in the map generator when generating jungle grass, but I imagine that it could help deciding what to put into the texture atlas (tile.cpp, TextureSource::buildMainAtlas).
jn wrote:buildable_to fell victim to a sad confusion: Although it is documented and named to indicate whether one can "attach" nodes to a given node, it really indicates whether one can replace it by simply placing a node (it's true for water, lava and such).
lkjoel wrote:Death Dealer wrote:ok ikjoel wont be on for a couple days, just so ya know.
why not? btw, I like your design. What's the "block guide" about though?
jn wrote:buildable_to fell victim to a sad confusion: Although it is documented and named to indicate whether one can "attach" nodes to a given node, it really indicates whether one can replace it by simply placing a node (it's true for water, lava and such).
walkable means you can walk through it.
Death Dealer wrote:lkjoel wrote:Death Dealer wrote:ok ikjoel wont be on for a couple days, just so ya know.
why not? btw, I like your design. What's the "block guide" about though?
I'm work like 50 miles away from my house and computer. So I cant do any editing unfortunently. And that was ment to say "Fuel guide" to set the furnace to smelt certain block better with certain materials as an option. I'm not sure what I was doing wrighting block guide. Sorry for the confusion.
lkjoel wrote:Death Dealer wrote:lkjoel wrote:why not? btw, I like your design. What's the "block guide" about though?
I'm work like 50 miles away from my house and computer. So I cant do any editing unfortunently. And that was ment to say "Fuel guide" to set the furnace to smelt certain block better with certain materials as an option. I'm not sure what I was doing wrighting block guide. Sorry for the confusion.
Oh, I get it. I thought you mean't that I would be away for a couple of days lol. I see... I think I'll just have a "help" tooltip on each option instead.
kahrl wrote:paramtype and paramtype2 determine what the 8-bit param1 and the 4-bit paramtype2 of each node are used for, respectively.
paramtype may be 'none' (= default) or 'light'. If it's 'light', light passed through the node. This is true for air and liquids but also torches, fences, glass, leaves, ladders, rails and so on. Note that there's also a field sunlight_propagates.
paramtype2 may be 'none' (= default), 'full', 'flowingliquid', 'facedir' or 'wallmounted'. 'full' means param2 is extended to 8 bits and may be used freely by the mod (with 'none' it's 4 bits). 'flowingliquid' should be used whenever drawtype is 'flowingliquid' and liquidtype is 'flowing'. 'facedir' is used for chests and furnaces and rotates the node based on how it's been placed. 'wallmounted' means the node can be placed on any side of another node, like torches and signs.
selection_box is the box used when you are pointing at the node.
bgsmithjr wrote:What does it mean 8 bit and 4 bit. I know that the bits store data, and they are all ones and twos, do i type in paramtype2 = 01001101 for place my mf'ing block with a swagger?
bgsmithjr wrote:This is great. Now I will have a floor mod, with 100 carpet, 100 tile, 100 siding, 100 brick, 100 stone, 100 grass types, and you will never feel that there are a limited number of blocks ever again.
jn wrote:This is not going to be a mod.
Jordach wrote:When is next updates??! No info has been shown to us!!! Btw, Death how did you know HTML. That scares me. O.O
Death Dealer wrote:jn wrote:This is not going to be a mod.
It will be a mod creator. It will happen. It's a lot of code give it some time.
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