Making a program to help making of mods/games

lkjoel
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by lkjoel » Tue Apr 03, 2012 23:00

dang, it doesn't support drag+drop :(. Oh well, I'll stick with jQuery UI... not the best, but it'll do the job.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Tue Apr 03, 2012 23:11

maybe I should switch to jqxWidgets...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

lkjoel
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by lkjoel » Tue Apr 03, 2012 23:16

wow, jqxWidgets is AWESOME!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Tue Apr 03, 2012 23:53

lkjoel wrote:wow, jqxWidgets is AWESOME!

glad you found one you like:D
Keep calm and code python^_^
 

lkjoel
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by lkjoel » Wed Apr 04, 2012 01:21

well, this is harder than I thought. Could anyone help me with design?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 01:29

lkjoel wrote:well, this is harder than I thought. Could anyone help me with design?

design as in texture?
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lkjoel
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by lkjoel » Wed Apr 04, 2012 02:37

no, just design as in UI design (where the components are, what are the components, etc...)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 02:40

ah if you list the things and buttons, im quite artistic:D and can draw something quick, with functionality and overall comfort in mind of coarse.
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Death Dealer
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by Death Dealer » Wed Apr 04, 2012 03:16

this is just a concept, but something like this? some features added that are not real also, like block render with rotate. this can use some work just something i through together.
Image
Last edited by Death Dealer on Wed Apr 04, 2012 03:27, edited 1 time in total.
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lkjoel
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by lkjoel » Wed Apr 04, 2012 03:37

I love it! The only problem that I can see is that we must have multiple block generators and crafting tables. Mod Name is for all of the blocks/generators, so it has to be in a common place, not in each dialog.
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 03:50

ill work on it more:D ive got a great idea after you saying that:D:D the next one will be EPIC
Last edited by Death Dealer on Wed Apr 04, 2012 03:56, edited 1 time in total.
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lkjoel
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by lkjoel » Wed Apr 04, 2012 03:57

AWESOME! I'm still working on some code here and there...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 05:19

ok so still just a concept. but this is really cool^_^
Image
and im still editing this as you read ill update one last time tonight.
Last edited by Death Dealer on Wed Apr 04, 2012 05:27, edited 1 time in total.
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by Death Dealer » Wed Apr 04, 2012 05:41

ok finalized:D for now, if theres something thats not right let me know.
i will work on the coding you gave me more tommorow:D
Image
Last edited by Death Dealer on Wed Apr 04, 2012 05:52, edited 1 time in total.
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by Death Dealer » Wed Apr 04, 2012 05:59

ah crap delete buttons missing... ill do it tommorowXD
and i think a "browse" button on the textures would be useful.
Last edited by Death Dealer on Wed Apr 04, 2012 06:00, edited 1 time in total.
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by lkjoel » Wed Apr 04, 2012 14:33

Death Dealer wrote:ok finalized:D for now, if theres something thats not right let me know.
i will work on the coding you gave me more tommorow:D
Image

I love it! That gives me the idea to scrap the dialogs, and just make them the way you showed it. I'll work on that idea ASAP (first, I have to finish splitting up my code) :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 15:33

awesome:D glad you like it.
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by Death Dealer » Wed Apr 04, 2012 16:49

Image
now this looks like a program:D i really cant think of anything else the gui needs.
let me know if it needs anything else.
Last edited by Death Dealer on Wed Apr 04, 2012 16:58, edited 1 time in total.
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by lkjoel » Wed Apr 04, 2012 17:10

Just a few questions about it: What's up with the "nuke" button? What does it do? Also, what's with the Sword and Lockpick?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 17:11

lkjoel wrote:Just a few questions about it: What's up with the "nuke" button? What does it do? Also, what's with the Sword and Lockpick?

just examples "nuke" block and then "nuke" recipe. the plus and arrow are drop down menus. plus being compressed and arrow uncompressed. and the menu on the right of craft are materials usable. drap and dropable of coarse:D
Last edited by Death Dealer on Wed Apr 04, 2012 17:15, edited 1 time in total.
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by Death Dealer » Wed Apr 04, 2012 17:22

lkjoel wrote:Just a few questions about it: What's up with the "nuke" button? What does it do? Also, what's with the Sword and Lockpick?

oh i see how that could be confusing let me do another revision.
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by Death Dealer » Wed Apr 04, 2012 17:26

ok this is better. less confusion i hope. everything in the colums are recipes or blocks, except the materials guide to the right of the recipes. more features here to:D light source and mesecon support:D both are selected but not applying to the block in the picture, light is at zero so it doesnt apply but mesecons is.

Image
Last edited by Death Dealer on Wed Apr 04, 2012 17:44, edited 1 time in total.
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by Death Dealer » Wed Apr 04, 2012 17:43

updated last post, ha lockpick in this game would be ultimate griefing weaponXD not good, just an example tho.
Last edited by Death Dealer on Wed Apr 04, 2012 17:49, edited 1 time in total.
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lkjoel
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by lkjoel » Wed Apr 04, 2012 17:53

Great! I'm working on something like that (I'm having problems though... :S)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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by Death Dealer » Wed Apr 04, 2012 17:58

lkjoel wrote:Great! I'm working on something like that (I'm having problems though... :S)

^_^ alright well i think theres maybe one more revision here to do, just to make everything line up right, if you need anything else let me know:D ill work on that code now.
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by Jordach » Wed Apr 04, 2012 18:49

Can't wait for this to be finished, and @lkjoel, add access to the first post, or maybe a new topic.

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by sfan5 » Wed Apr 04, 2012 18:50

Death Dealer wrote:perfect^_^ i think...
Image

I like it but the Blue should be darker
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by Death Dealer » Wed Apr 04, 2012 18:51

sfan5 wrote:
Death Dealer wrote:perfect^_^ i think...
Image

I like it but the Blue should be darker

good idea^_^
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by Death Dealer » Wed Apr 04, 2012 19:07

when this is done i want to make a youtube video tut:D this has so much potential.
Last edited by Death Dealer on Wed Apr 04, 2012 19:07, edited 1 time in total.
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by sfan5 » Wed Apr 04, 2012 19:15

Death Dealer wrote:when this is done i want to make a youtube video tut:D this has so much potential.

Good Idea! ^^
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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