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[Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 01, 2016 13:14
by Hybrid Dog
This mod generates flowers which close their heads at night.

Depends: default, doors, mesecons_solarpanel
License: WTFPL
Download: zip, tar.gz
github: sun_flowers

here's an animated picture (apng):
Image

If you got ideas or found bugs, please tell them to me.

How to install a mod?

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Thu Apr 07, 2016 05:35
by Inocudom
You should consider adding a screenshot. Otherwise, nobody will ever try this out, I am afraid.

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Thu Apr 07, 2016 14:36
by Hybrid Dog
done, btw: l changed client/shaders/nodes_shader/opengl_fragment.glsl:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[…]
#endif
   col.rgb = (vec3(1.0) - pow(vec3(2.0), -col.rgb)) * 2.0;
#ifdef ENABLE_TONE_MAPPING
[…]

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 08, 2016 13:52
by azekill_DIABLO
itt's not wat i was thinking about...

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 08, 2016 16:52
by Hybrid Dog
it's a bad 1.april joke

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 08, 2016 18:20
by azekill_DIABLO
if this april fool works, i will really use them in a subgame!!!

i LOVE (not a joke) this mod

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 08, 2016 18:53
by prof-turbo
+1 I love it !
By the way, is this strange background at night included in some of your mods ? I could certainly add it to my subgame !

Re: [Mod] sun flowers [sun_flowers]

PostPosted: Fri Apr 08, 2016 20:54
by Hybrid Dog
thanks,
l didn't use a special background, l just edited the picture with gimp.
The picture may look different to you because it could be scaled down in different ways, so it looks to me (night):
Image