This mod provides a guide for inexperienced players that try out minetest for the first time. The guide is simple, and doesn't give any spoilers, but provides meaningful hints that are relevant for what the player has already accomplished.
This tutor shows the player what to do next, like punching a tree, craft sticks and planks, how to start farming, and does it when you're ready for each step - no sooner or later.
The tutor repeats messages and remembers where you are, so if you come back later, it will pick up where you left.
Please watch the demo video to get an idea what it is:
https://www.youtube.com/watch?v=yiLhbXTdONw
This mod is tuned and written for new, and inexperienced players. It is not meant for everyone. If you think this mod is not needed, then please don't reply on this thread and waste our time, and go spend your time elsewhere. This mod is not for you, so don't get upset about that.
Dependencies: default, farming
License: LGPL-2.1+ CC-BY-3.0
Download: https://github.com/minetest-mods/tutor/archive/master.zip
github: https://github.com/minetest-mods/tutor
This mod is Work in Progress. A lot of help is needed to make this mod a success. The biggest thing missing right now is that we need more goals programmed in the mod. Each goal is relatively easy to implement, and looks like this:
- Code: Select all
_item("craft_wood",
"Craft wooden planks",
"Planks are crafted from trees,\njust put a tree trunk in one\nof the slots in the crafting grid.",
"Good job! Planks are used to make many\ndifferent items, and can be used\nas decoration and placed where\nyou want. It is a nice block to\nbuild your first house or shelter.",
"craft",
"group:wood",
{"craft_stick"})
The format is:
- Code: Select all
local function _item(id, text, description, complete, func, target, newgoals)
where "func" is either "dig" or "craft" (others may be added later).
I'd love it if people could help me write additional goals to help players progress through minetest crafting. We need goals for simple crafts like stone tools and more, but also more complex goals such as beds, mining ore and smelting, chests and furnaces, cooking food, crafting doors and trapdoors, glass, etc..
Please come help me write the goals needed to make this mod work!