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[mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 04:33
by D00Med
Image
I made this mod as part of my subgame, but I have decided to release it as a separate mod.
More plants is a simple mod that adds a few new decorative plants.

Update(12/8/16):
>paper can be crafted from weed(same recipe as for papyrus)
>mushrooms/cavefungus are more scarce.

Yet another update:
>all plants are buildable to, and sunlight passes through them.
>now works with v5, valleys, flat, and fractal mapgen.

Another update:
>all plants are now in the group attached_node

Update:
>plants spawn in biomes if v7 mapgen is used
>there are many more plants
>textures changed
>curly plants now drop curly fruit, which can be eaten
>a new eye-weed plant drops eyeballs, but these are not used for anything.

screenshots:
Image
Image

dependencies:
default

license of code: GPL 2.1
license of textures: CC-BY-SA 3.0

download(latest): https://github.com/D00Med/moreplants

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 10:33
by azekill_DIABLO
i love it :)

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 11:10
by KCoombes
+1 for textures

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 12:21
by ExeterDad
your plants are wonderfully done!

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 20:34
by D00Med
thanks

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 21:47
by sofar
I can see you spent a lot of time on them, and they each look well-done!

My advice would be to try and improve them further - one thing that is noticeable is that the pixel size on each of your textures is quite different. Some of your plants look like they are almost 64x64px sized textures, while others 16x16.

Try and stick to a fixed (pixel) texture size. If your model is larger, add proportionally more pixels so the size of the pixels in-game stays the same. Also, note that the default px is 16, so if you expect players to use default textures, matching the size may be a good choice.

Re: [mod] more plants [moreplants]

PostPosted: Wed Apr 20, 2016 22:26
by D00Med
thanks, it's good advice. Since the mod wasn't really made to be used with the default textures, I didn't pay much attention to size, but if I update the mod, I will try to make the textures 16px.

Re: [mod] more plants [moreplants]

PostPosted: Thu Apr 21, 2016 18:17
by Hybrid Dog
they cooperateImage

Re: [mod] more plants [moreplants]

PostPosted: Sat Apr 30, 2016 17:08
by Sokomine
Nice new plants. It's good to have more of them around! Though they might not fit well into a dryplants/dreambuilder game as those have more realistic-looking textures somehow. But these textures are fine as well.

Re: [mod] more plants [moreplants]

PostPosted: Tue May 31, 2016 21:01
by D00Med
I've made a small change -plants are now attached to whatever they are placed on.

Re: [mod] more plants [moreplants]

PostPosted: Fri Jul 01, 2016 21:27
by D00Med
Another change, the plants are buildable to, and do not block sunlight.
Also the mod now works with all mapgen versions besides v6.

Re: [mod] more plants [moreplants]

PostPosted: Wed Jul 20, 2016 08:53
by D00Med
Image
Another update:
>removed the xl bush
>added blue and fire mushrooms and cave fungus. These spawn in caves.
Blue mushrooms can be eaten and spawn on stone beside water.
Fire mushrooms set surrounding nodes on fire and spawn on stone beside lava.
Cave fungi emit light and spawn on stone.
>added medium flowers, which can be eaten
>added alien grass, blue spike flowers, and blue flowers. All of these are decorative only and serve no purpose.

Re: [mod] more plants [moreplants]

PostPosted: Wed Jul 20, 2016 13:26
by azekill_DIABLO
yyes!

Re: [mod] more plants [moreplants]

PostPosted: Sun Nov 06, 2016 14:14
by Nathan.S
Doomed, would you consider adding the group:flowers to the new flowers that this mod adds. I see they are in group flora but minetest_game uses the flower group for flowers. You'd increase inter-mod compatibility with these groups.

Re: [mod] more plants [moreplants]

PostPosted: Sun Nov 06, 2016 19:55
by D00Med
Ok, done :)

Re: [mod] more plants [moreplants]

PostPosted: Sun Nov 06, 2016 20:01
by Nathan.S
Cool.
I've added support for these plants within mymonths, so they'll be spawned in the spring time if using mymonths, and will die in the fall.

Re: [mod] more plants [moreplants]

PostPosted: Sat Dec 17, 2016 20:42
by mahmutelmas06
Could you also add some sea plants ?

Re: [mod] more plants [moreplants]

PostPosted: Sun Dec 18, 2016 01:55
by BBmine
I tried to clone it,
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git clone https://github.com/doomed/moreplants

but it says:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Username for 'https://github.com':


After typing my username and password, it says:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
remote: Repository not found.
fatal: repository 'https://github.com/doomed/moreplants/' not found

Re: [mod] more plants [moreplants]

PostPosted: Sun Dec 18, 2016 03:23
by D00Med
I don't understand github well enough to help sorry.

Re: [mod] more plants [moreplants]

PostPosted: Sun Dec 18, 2016 14:14
by Nathan.S
Bbmine you do have a bit URL there, that's the page's URL. Visit that page in a browser and click the green button that says clone and you'll get the right url.

Re: [mod] more plants [moreplants]

PostPosted: Sun Dec 18, 2016 17:31
by BBmine
Nathan.S wrote:Bbmine you do have a bit URL there, that's the page's URL. Visit that page in a browser and click the green button that says clone and you'll get the right url.

Actually, I thought his name had o's, not zeros. :P