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[mod]BigPixelZombie

PostPosted: Sun Apr 24, 2016 14:24
by azekill_DIABLO
Hi, today i'm happy to present you my brand new mod: BigPixelZombie

It's very light and it look very nice :)


Image

the Big one :)

when you kill it, it spawns one or two medium zombies, and when you kill the med zombie, you get one or two small :)

DEPENDS MOB REDO
bpz.zip
(474.69 KiB) Downloaded 145 times

Re: [mod]BigPixelZombie

PostPosted: Sun Apr 24, 2016 14:28
by azekill_DIABLO
Precision: this mod aims to add cute, funny and child-friendly mobs, not to do a scary monster.

Like all my mods the license is CC by 3.0 for the textures and DWYWPL for the code :)

Re: [mod]BigPixelZombie

PostPosted: Mon Apr 25, 2016 12:43
by paramat
Looks good.

Re: [mod]BigPixelZombie

PostPosted: Mon Apr 25, 2016 14:26
by azekill_DIABLO
thx

Re: [mod]BigPixelZombie

PostPosted: Wed Apr 27, 2016 08:20
by azekill_DIABLO
others post? i saw 4 downloads, say me if you like it!

in the next update i will make them spawn naturaly on grass :)
Edit:finally, it's not an excelent idea, but i will keep it :)

Re: [mod]BigPixelZombie

PostPosted: Mon May 02, 2016 17:07
by Sokomine
Yes, it's nice and simple. I personally prefer diffrent kind of mobs, but then, I'm not a kid anymore. There may be worlds where such mobs would fit in very nicely. There are those cubic mods (pigs, cows, even ores) - it would fit well there.

Re: [mod]BigPixelZombie

PostPosted: Mon May 02, 2016 17:21
by azekill_DIABLO
i will do more mobs in cubes!

maybe it will be renamed to BigPixelWorld

Re: [mod]BigPixelZombie

PostPosted: Fri May 06, 2016 18:46
by xeranas
You need mention dependencies. As mod uses mobs api link to dependency would be useful (not everyone know which mobs mod needs to be installed).

Not sure if pixel supose to be flying (above ground):
Image

I would like see more colors for textures even for default world (16x16) texture color looks too solid.

Re: [mod]BigPixelZombie

PostPosted: Sat May 07, 2016 10:42
by azekill_DIABLO
1:i will edit the first post :)
2:bug of hibox, in the todo list
3:ok i will change that

Re: [mod]BigPixelZombie

PostPosted: Sat May 07, 2016 18:46
by TailsTheFoxDoes MT
azekill_DIABLO wrote:Hi, today i'm happy to present you my brand new mod: BigPixelZombie

It's very light and it look very nice :)


Image

the Big one :)

when you kill it, it spawns one or two medium zombie, and when you kill the med zombie, you get one or two small :)

I'm adding mobs that are like slimes, and this mod acts exactly like Minecraft slimes, they split into smaller and smaller versions of themselves,too. I will give full credit, or do i need not post this post?!

Re: [mod]BigPixelZombie

PostPosted: Sun May 08, 2016 09:16
by azekill_DIABLO
you don't need to post anything since the code is DWYPL
(or wtfpl) if you prefer ;)

Re: [mod]BigPixelZombie

PostPosted: Sun May 08, 2016 23:17
by TailsTheFoxDoes MT
azekill_DIABLO wrote:you don't need to post anything since the code is DWYPL
(or wtfpl) if you prefer ;)

Oh :D

Re: [mod]BigPixelZombie

PostPosted: Sat May 14, 2016 10:09
by azekill_DIABLO
sorry, i'm now here i've been inactive for a week :)

Re: [mod]BigPixelZombie

PostPosted: Sat May 14, 2016 12:21
by Aftermoth
Welcome back. A reminder of where you were up to...
xeranas wrote:You need mention dependencies. As mod uses mobs api link to dependency would be useful (not everyone know which mobs mod needs to be installed).

azekill_DIABLO wrote:1:i will edit the first post :)

... a good place to start.

Re: [mod]BigPixelZombie

PostPosted: Wed Jun 08, 2016 14:50
by azekill_DIABLO
I've Done great textures!

Re: [mod]BigPixelZombie

PostPosted: Thu Jun 09, 2016 10:15
by azekill_DIABLO
i will corect the bug on the hitbox soon :)

Re: [mod]BigPixelZombie

PostPosted: Sat Jun 11, 2016 15:26
by xeranas
azekill_DIABLO wrote:I've Done great textures!

Good, now looks much better!

Suggestion add additional few color pants variants like different color sheeps (of course its up to you).

Re: [mod]BigPixelZombie

PostPosted: Sat Jun 11, 2016 16:37
by azekill_DIABLO
yes great idea!!!!!! you are giving me inspiration!

Re: [mod]BigPixelZombie

PostPosted: Sat Jun 11, 2016 16:52
by azekill_DIABLO
New style!!!!
Image

Re: [mod]BigPixelZombie

PostPosted: Sun Jun 12, 2016 00:46
by D00Med
I like the new style, it's cool!

Re: [mod]BigPixelZombie

PostPosted: Thu Jul 07, 2016 12:38
by azekill_DIABLO
UPDATE!!!

ther are now 3 colors of zombies!!!

Say me if you have intresting ideas for others zombies!

Re: [mod]BigPixelZombie

PostPosted: Thu Jul 21, 2016 23:43
by TailsTheFoxDoes MT
azekill_DIABLO wrote:UPDATE!!!

ther are now 3 colors of zombies!!!

Say me if you have intresting ideas for others zombies!


Lava Zombies. Via Magma Cubes, oh you are reading this, aw.

Re: [mod]BigPixelZombie

PostPosted: Fri Jul 22, 2016 12:35
by azekill_DIABLO
ok! great idea! i will do a new entity for the lava and water one!

Re: [mod]BigPixelZombie

PostPosted: Sat Sep 24, 2016 00:15
by zorman2000
This mod has an innocent look, but I like it!

Re: [mod]BigPixelZombie

PostPosted: Sat Sep 24, 2016 08:16
by azekill_DIABLO
thanks :D

Re: [mod]BigPixelZombie

PostPosted: Fri Sep 30, 2016 07:24
by im-poke
Nice mod mate. I think it would be great if we could tame those cute things.

Re: [mod]BigPixelZombie

PostPosted: Fri Sep 30, 2016 11:27
by azekill_DIABLO
tame them? why not.