2016-07-08 12:19:45: WARNING[Server]: Undeclared global variable "dtime" accessed at ...160707\bin\..\games\minetest_2.0\mods\weather\rain\init.lua:143
sofar wrote:Now that the engine has changed, this mod should incorporate several of the following improvements:
- rain particles remove on collision (collision_remove = true) with the gruond
- weather particle spawners can be attached to the player entity now, which should make them far more efficient
minetest.add_particle time: 0.02ms
weather.get_random_pos_by_player_look_dir time: 0.00ms
weather.get_random_pos_by_player_look_dir time: 0.00ms
weather.get_random_pos_by_player_look_dir time: 0.00ms
minetest.add_particle time: 0.02ms
weather.get_random_pos_by_player_look_dir time: 0.00ms
minetest.add_particle time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
minetest.add_particle time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
minetest.add_particle time: 0.02ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.00ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
minetest.add_particle time: 0.04ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.02ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
minetest.add_particle time: 0.04ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
weather.get_random_pos_by_player_look_dir time: 0.01ms
minetest.add_particle time: 0.02ms
Wuzzy wrote:- /help set_weather should say ALL allowed parameters, not just “none”. E.g. “/set_weather none | snow | rain | thunder”
- There's no error message when the user gives no or an invalid parameter to /set_weather.
- The sky is flashing like in a thunder storm even if I just activate the normal rain with /set_weather rain. :-(
- The thunder storm seems to be identical to rain, there only difference is that there are only lightning strikes and additional sounds. I would suggest: More rain drops, louder rain or different rain/storm sound, darker sky.
- It would be great if the weather had some effects, such as snow piling up when it snows or fires being extinguished
- Alternatively, an API function to query the current weather would be extremely useful, so that other mods can add custom events
Wuzzy wrote:But I found something different: skycolor.lua. This appears to be a real API or something.
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