[Mod] Explosives [WIP] [git] [explosives]

vitalie
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Re: [Mod] Explosives [WIP] [git] [explosives]

by vitalie » Thu Jun 09, 2016 16:25

@mahmutelmas06

Ah, the 'stable' branch is out of date after the recent renaming. Fixed now.

Thank you for pointing this out!
 

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mahmutelmas06
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Re: [Mod] Explosives [WIP] [git] [explosives]

by mahmutelmas06 » Thu Jun 09, 2016 23:13

thnk you for the fix

--Suggestions--
Remote conrolled bomb
Time bomb
My Mods:

Beverage
 

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Re: [Mod] Land mines [WIP] [git] [landmine]

by wilkgr76 » Wed Jun 22, 2016 23:51

vitalie wrote:Disclaimer: Don't attempt this at home.

XD
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Re: [Mod] Land mines [WIP] [git] [landmine]

by wilkgr76 » Wed Jun 22, 2016 23:52

DS-minetest wrote:the good old nodebox was nicer

Aye
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Re: [Mod] Explosives [WIP] [git] [explosives]

by vitalie » Thu Jun 23, 2016 17:05

Update:
* Time bombs added in 'unstable' branch (timer up to 1 hour).
* Nodebox is the default. To switch to mesh, add "enable_explomesh = true" to your minetest.conf.

Feel free to test. Comments and suggestions always welcome.

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Re: [Mod] Explosives [WIP] [git] [explosives]

by vitalie » Mon Jun 27, 2016 17:27

mahmutelmas06 wrote:thnk you for the fix

--Suggestions--
Remote conrolled bomb
Time bomb
I implemented the time bomb, but I have a problem with its concept and need your help.

Currently, the time bomb explodes when countdown stops. Before that it's visible and harmless, like a block of TNT. If someone digs it before explosion, the timer stops. That sounds wrong. Options:
1. Make it undiggable -- once the timer started, the bomb will be there ticking and ticking until the blast.
2. Make it untouchable -- once the timer started, any punch will lead to premature explosion.
3. Conceal it -- make it look like dirt etc.
4. Just leave it like this and forget about the whole thing.

Ideas anyone?
 

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mahmutelmas06
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Re: [Mod] Explosives [WIP] [git] [explosives]

by mahmutelmas06 » Mon Jun 27, 2016 21:35

Maybe bomb exploses if you dig and add an right-click formspec with a simple puzzle to deactivate then you can dig.
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Don
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Re: [Mod] Explosives [WIP] [git] [explosives]

by Don » Tue Jun 28, 2016 00:42

mahmutelmas06 wrote:Maybe bomb exploses if you dig and add an right-click formspec with a simple puzzle to deactivate then you can dig.

This might help.
https://github.com/minetest/minetest/bl ... .txt#L3618
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

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Re: [Mod] Land mines [WIP] [git] [landmine]

by DS-minetest » Tue Jun 28, 2016 16:17

I wrote:disarm:click with screwdriver 10 times, wait 10-20 seconds between clicks, if less than 10 seconds, it explodes, if more 20 seconds, you have to begin again

this and
vitalie wrote:2. Make it untouchable -- once the timer started, any punch will lead to premature explosion.
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Re: [Mod] Explosives [WIP] [git] [explosives]

by Laser0073 » Thu Sep 01, 2016 01:20

Cool!!! :) If you can, please add grenades, that would be awesome! I'm going to add this to a pvp server that I'm working on. Good job!
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