by Wuzzy » Mon Sep 05, 2016 22:41
Some comments:
- Yay for more metal doors, especially gold (gold is way too underused in Minetest Game)
- Yay for more doors in general, thank you. :-)
- Sounds are odd. Steel sounds are used for locked doors and wood sounds for unlocked doors. This means, a unlocked steel door has a wood sound and a locked wooden door has a metal sound. xD The door sounds should be based on material rather than locked/unlocked.
- Item descriptions overlap; e.g. door with/without windows have equal description
- Item description of locked door should be “Locked <Material> Door” instead of “<Material> Locked Door”, e.g. “Locked Steel Door”
- The door “Steel Locked Door” (ts_doors:door_locked_default_steelblock) is a special case as it is technically equal to the original Steel Door from Minetest Game, so this door is a duplicate. Maybe you could just overwrite the original item instead of registering a new one; I think all you need to do is to supply a new description and replace the texture (look into the doors mod to find the name).
- Keeping the original wooden door is OK to me as this recipe is based on the wood group, so there is always a wooden fallback door available for other wood types or mixing. For clarity, I suggest to overwrite the description and change it to “Mixed Wooden Door”. Maybe you could even overwrite the texture to make it stand out from the rest; maybe it could looks like a “patchwork” door with several woods used. :-)
- The same applies to the default trapdoors, of course
- Neither wood nor steel open/close sounds fit to diamond door IMO. This door could benefit from custom sounds
- I like all textures except the diamond doors, especially the windowed one. Diamond door is a bit too dark for my taste and it does not really look precious for its high price. IMO it should stand out from the rest and look really luxurious
- I like windowless doors. Good when privacy is important. :D
- However, light goes through all windowless doors. Sadly, this is a limitation of the engine as far I know. :-(
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