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[Mod] Damage Inverter [nopvp]

PostPosted: Thu Jul 14, 2016 21:13
by everamzah
Description: Invert any damage dealt within a 5 node radius of "nopvp:nopvp" node.
License: WTFPL
Download: GitHub or master.zip

Image

There's no recipe. Effective with mobs, too.

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Thu Jul 14, 2016 22:15
by D00Med
That is really cool and funny, and I haven't even tried it yet. Does it invert negative damage too?

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Thu Jul 14, 2016 23:03
by everamzah
I probably named it wrong. It doesn't turn negative damage into positive damage (healing). Instead it applies the hitter's damage to the hitter. So if a mob or player hits you for 1 damage near the nopvp node, the puncher will lose 1 HP, and you will lose none.

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Fri Jul 15, 2016 00:09
by D00Med
Oh ok, still it's a good idea.
but it gives me an idea for a tool... if a sword was made with negative damage groups, it could be a healing weapon...

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Fri Jul 15, 2016 16:23
by DS-minetest
nice mod, good for spawns on servers
@D00Med once i already saw a healing staff on a server
maybe a nurse mod, a mob with negative damage

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Fri Jul 15, 2016 20:57
by D00Med
Oh ok. In my subgame there are healing fairies.

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Sat Jul 16, 2016 06:57
by Byakuren
Could be good for strategy. Make two hallways separated by a 1-node thick wall, and dig out the part of the wall level with the player's head. Then place a nopvp block such that only one of the hallways is covered by it. You can then wait in the protected hallway and attack players moving through the unprotected hallway.

Re: [Mod] Damage Inverter [nopvp]

PostPosted: Wed Nov 09, 2016 16:38
by Fixerol