[Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]

paramat
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[Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]

by paramat » Mon Aug 29, 2016 03:05

Image

For Minetest 0.4.13 and later
Depends default
Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
Download ZIP, extract and rename to 'pathv7' https://github.com/paramat/pathv7/archive/master.zip
Browse code https://github.com/paramat/pathv7

Use with mapgen v7 only. This is the mgv7 version of my mod 'pathv6alt' but also simplified and improved.
Creates a worldwide network of walkable / drivable wooden roads, bridges and lighted tunnels.
There are 4 2D noise networks, each with a different scale, crossroads are found at network intersections.
All slopes are half-node steps so no jumping required, most car mods can cope with the slopes.
Mgv7 terrain noises are used to make the road height roughly follow the terrain, it does the best it can considering it needs to rise at cliff terrain, inevitably it will sometimes rise or sink for seemingly no good reason.
Currently limited to a maximum height of y = 42 due to unsolved mapchunk border issues.

Image
Last edited by paramat on Sun Dec 18, 2016 02:41, edited 5 times in total.
 

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TheReaperKing
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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by TheReaperKing » Mon Aug 29, 2016 03:08

Sooooo awesomeeee Seems like this needs to be comboed with cityscape :)
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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by azekill_DIABLO » Mon Aug 29, 2016 13:22

awesome!
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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by KCoombes » Mon Aug 29, 2016 14:38

Very nice!
 

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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by cHyper » Mon Aug 29, 2016 22:53

+1 awesome mod!
 

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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.3] [pat

by paramat » Tue Aug 30, 2016 06:19

Here's something new for use in mgv7 https://github.com/paramat/roadv7
 

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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pat

by paramat » Sun Dec 18, 2016 02:44

Version 1.5 has all 3 memory use optimisations i detailed elsewhere, so should hopefully be suitable for those using LuaJIT and not cause OOM errors (out of memory).
 

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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pat

by FreeLikeGNU » Sun Dec 25, 2016 05:49

these look really cool. Theres a kind of post apocalyptic vibe when seeing structures like this through the overgrowth. Like some advanced bronze age civilization had vanished from here.
 

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Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pat

by ManElevation » Thu Dec 29, 2016 07:54

that's pretty cool
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