[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

[Mod] Mgv7 modern road / bridge / tunnel generator [roadv7]

by paramat » Wed Aug 31, 2016 03:37

Image

roadv7 0.1.1 by paramat
For Minetest 0.4.13 and later
Depends default
Licenses: Source code LGPL 2.1. Media (textures) CC BY-SA 3.0
See license.txt for license information

Download ZIP, extract and rename to 'roadv7' https://github.com/paramat/roadv7/archive/master.zip
Browse code https://github.com/paramat/roadv7

Use with mapgen v7 only.
Creates a worldwide network of modern roads, bridges and tunnels.
'np_alt' noise parameters must match any custom 'terrain_alt' noise parameters used in mgv7.

Roads follow the level of mgv7 lower terrain and pass through tunnels at cliff and mountain terrain.
The roads use slabs on the slopes so are walkable without jumping, most car mods can climb the slopes.
Tunnels have ceiling lights and the white line is illuminated for night driving.
 

User avatar
TheReaperKing
Member
 
Posts: 493
Joined: Sun Nov 22, 2015 21:36

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by TheReaperKing » Wed Aug 31, 2016 04:43

I'm just wondering because they seem the same in the description, but how is this different from your paths mod?

EDIT Just noticed the "modern", does that mean that paths is more old school looking "paths" while this is the more modernized looking one?
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Wed Aug 31, 2016 10:48

they have larger bases and looks like modern bridges
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Fri Sep 02, 2016 18:26

Yeah these roads are 9 nodes wide and have tarmac and a central white line, suitable for driving both ways with car mods. They don't try to rise towards cliff terrain so do a better job of following the surface of lower terrain.
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by cHyper » Sat Sep 03, 2016 18:08

+1 nice mod ... great..
 

Kosmos
Member
 
Posts: 117
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by Kosmos » Tue Oct 04, 2016 05:59

It doesn't work. :(
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Wed Oct 05, 2016 19:56

only work for mgv7 , choose it when you create a world, not on an already created world ;)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by paramat » Thu Oct 06, 2016 17:10

Kosmos, you don't need to start a new world, but roads only appear in newly-generated mapchunks.
Also roads can be seperated by 1000+ nodes.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Mgv7 modern road / bridge / tunnel generator [road

by azekill_DIABLO » Thu Oct 06, 2016 17:19

/me_noob
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 17 guests