[Mod] Carpets bell's version [carpets]

bell07
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Posts: 140
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

[Mod] Carpets bell's version [carpets]

by bell07 » Sun Sep 04, 2016 15:57

There are some carpet mods already, this is my version, based on the "carpet_api" of https://forum.minetest.net/viewtopic.php?f=11&t=11637

My version reads the own depends.txt and create carpets for all compatible nodes of them. No hardcoded carpets, generic generation only. Some mods preferred by me are set currently as optional in this file so I get 3 pages of usable carpets in unified_inventory. If you need more carpets, just add other mods to the depends.txt to get new carpets based on nodes of them. If you don't wont some carpets just remove the template mod from depends.txt.
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there are 3 parameters in settings.txt:
NoFlyCarpet: was implemented in carpet_api, I don't know what it does. Default: true
FallingCarpet: was implemented in carpet_api, I don't know what it does. Default: false
WoolFeeling: if disabled the carpet inherit some attributes from original node. (as it was implemented in carpet_api). If enabled the carpet inherit allways the attributes from wool:white so that the carpet feels like wool. Currently the wool sound is silence so the default value for this setting is false

To avoid overlapps to other mods in generic approach of this mod the craft for the carpets are:
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Code: Select all
      output = name.." 32",
      recipe = {{"group:wool", "group:wool", "group:wool"},
                {"group:wool", recipe, "group:wool"}}


Dependencies:wool, Mods with nodes you like to see as carpet
Source / Download: https://github.com/bell07/minetest-carpets
License: The carpet_api is WTFPL, To appreciate the initial developer my mod is WTFPL too
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bell07
Member
 
Posts: 140
Joined: Sun Sep 04, 2016 15:15
GitHub: bell07

Re: [Mod] Carpets bell's version [carpets]

by bell07 » Fri Dec 16, 2016 12:43

I found a critical bug in the mod and fixed them. The bug overrides the group parameters "leafdecay" and "falling_node". If anyone uses this mod please update to the latest version.

By the way, does anyone use this mod? I am surprised no one did found and reported the bug before me
 

Samthecool5098
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Posts: 4
Joined: Sat Oct 01, 2016 04:06
In-game: Samthecool5098

DanTDM's Lab

by Samthecool5098 » Tue Jan 17, 2017 08:56

is this compatable with the DanTDM'S Lab Map ??
 

Samthecool5098
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Posts: 4
Joined: Sat Oct 01, 2016 04:06
In-game: Samthecool5098

Re: [Mod] Carpets bell's version [carpets]

by Samthecool5098 » Tue Jan 17, 2017 08:58

bell07 wrote:I found a critical bug in the mod and fixed them. The bug overrides the group parameters "leafdecay" and "falling_node". If anyone uses this mod please update to the latest version.

By the way, does anyone use this mod? I am surprised no one did found and reported the bug before me

I guess i am a Bug finder [Because i always crash the game twice before playing]
 


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