Ferk wrote:Though it might make sense to separate the animation/sound definitions from the AI table so it could be possible to reuse the same AI for more than one mob
sofar wrote:The setup is done in such a way that AI code parts are not part of the monster table, the monster table just specifies the API methods available (think of it as a library of AI code bits).
local rabbit_script = {
driver = "roam",
properties = { ..... rabbit specific properties ... },
animations = { .... rabbit specific animations ... },
sounds = { .... rabbit specific sounds ... },
states = sheep_script.states
}
Ferk wrote:This is just brainstorming, though.
1) you can re-distribute the artwork, but only if you: a) properly attribute b) do not modify the code
Ferk wrote:1) you can re-distribute the artwork, but only if you: a) properly attribute b) do not modify the code
Does that mean it's not possible to make pull requests in github?
1) you can re-distribute the artwork, but only if you: a) properly attribute b) do not modify the code
1) you can re-distribute the artwork, but only if you: a) properly attribute b) do not modify the artwork
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
zorman2000 wrote:Is development on this stalled? It would be a pity, since it looks promising!
sofar wrote:CC-BY-ND-4.0
Wuzzy wrote:CC-BY-ND-4.0
:-(
Contributor License Agreement wrote: (1) you expressly guarantee that you are the sole author of all
parts of the contribution.
twoelk wrote:so I can not adjust a random mob from another mod to work with this?
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