hajo wrote:the userinterface is quite cumbersome.
minetest has no good interface for writing large texts, luacontroller for example is cumbersome, too
and it works fine, i dont think, the userinterface of the simple_robot mod is cumbersome
hajo wrote:the userinterface is quite cumbersome.
DS-minetest wrote:hajo wrote:the userinterface is quite cumbersome.
minetest has no good interface for writing large texts,
i dont think, the userinterface of the simple_robot mod is cumbersome
rnd wrote:Perhaps my basic_robot mod could be of help too - you can write simple lua programs
..
Example of simple program to navigate robot around and turn if it hits the wallYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
if read_node.forward()~="air" then
turn.right()
else
move.forward()
end
BirgitLachner wrote:At least ...
- name the turtle
? remove the turtle and put it anywhere else without the need to rename it again
- use turtle with open remote control ..
- have an inventory to collect the diged blocks
- use the blocks in the inventory to put the blocks ..
- have a recorder to record and play sequences
hajo wrote:He did a lot of work on it during the last days,
it now has an inventory and a remote-control,
and can access/write to books.
Maybe with your feedback you can get the features
that are still missing from the turtles, from basic_robot.
And the simple, cubic look makes it easier to modify its outlook...
endev15 wrote:hajo wrote:Maybe with your feedback you can get the features
that are still missing from the turtles, from basic_robot.
I will, however, take a look at basic_robot to get an idea as to how it works,
and maybe Birgit will too.
for i=1,10 do
turtle.place("front", "default:stone")
turtle.move("up")
turtle.move("forward")
end
rubenwardy wrote:My fork allows you to run scripts (although only statements so far) https://github.com/minetest-edu/turtleminer
rubenwardy wrote:you also need to install this mod for the scripting
endev15 wrote:[*] turtle IDs introduced (allow for the following feature)
[*] remote control re-introduced, and now functional
ERROR[Server]: Item "turtleminer:remotecontrol" not defined
issa wrote:hello i have start this mod, but how craft the turtle and using it please ?
BirgitLachner wrote:I wanted to change the formspec according to the type of the turtle.
octacian wrote:I'd like to suggest that we remove all but the two basic types of turtle (tech turtle, animal turtle)
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