[Mod] World Specific Settings [0.1] [wwsettings]

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bigfoot547
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[Mod] World Specific Settings [0.1] [wwsettings]

by bigfoot547 » Sun Oct 16, 2016 18:31

Hello! This mod adds an API for world-specific settings so that your worlds folder is not filled with 10 or so configuration files that contain only one setting!

This mod is for 0.4.14 because I made it in that version.

Bugs
If any bugs are found, github is preferable but the forums are acceptable.

Suggestions
Suggestions are welcomed. If you post them where I can find them, it is okay!

+ Features

+ Planned Features


License
Code: LGPL v2.1+

Downloads
Download
or
Browse the code on Github

+ Changelog


Image Image Image
Last edited by bigfoot547 on Sun Jan 08, 2017 23:05, edited 1 time in total.
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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by azekill_DIABLO » Mon Oct 17, 2016 11:39

Nice for modders!
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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by Wuzzy » Tue Oct 18, 2016 13:33

Ummm, this is something which belongs to core Minetest or builtin.

This is a typical “no-brainer” feature which users/server operators would always want. There is no good reason to not have this feature. Therefore: core feature.
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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by bigfoot547 » Thu Oct 20, 2016 01:56

Well, one of the reasons for this mod is because I have a private whitelisted server and I heavily mod it. I found about 10 .conf files that only had 1 or 2 settings. As a bonus, I found it in Nore's personal to-do list and I wanted to test the feature before it was added.

EDIT: Could this be added? and how?
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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by azekill_DIABLO » Thu Oct 20, 2016 09:25

It could be added by changing the core to make it write the settngs in world.mt or world.conf in the worlds folder instead of a general minetest.conf file. also the engine of the game should have a basic minetest.conf only used if no conf is present in the world folder. The subgame should also be able to have his own minetest conf. Like that, a game which gives privs to player at start could override the basic settings of the world.conf.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by ManElevation » Thu Oct 20, 2016 12:00

um what does it really do
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Re: [Mod] World Specific Settings [0.1] [wwsettings]

by azekill_DIABLO » Thu Oct 20, 2016 12:54

What does it do?

example: you want to have a special player property or a particular mapgen for a world, with the actual minetest.conf, this will be modified for every world you create, and if you delete the setting, you will have to reselect it for the special world. With the WWsettings you can add a special feature for every world, every time you play them.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 


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