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[Modpack] The Bushmod [1.1]

PostPosted: Sat Apr 07, 2012 16:29
by kddekadenz
Death Dealer wrote:Ha lol the "bush" mod:D


This mod will add various bushes to the game.

Image

Manual:

→ you will get berries and a sapling when destroying a berry-bush
→ berries will heal you
→ berry-bushes,normal bushes and ivy will grow on grass
→ thorn-bushes will hurt you
→ thorn-bushes will grow up to 3 blocks, ivy up to 4 blocks
→ thorn-bushes will grow on grass and sand
→ ivy and thorn-bushes will spread out

Changelog:
Post 18

License: CC0
depedencies: default

Download

PostPosted: Sat Apr 07, 2012 17:17
by neko259
And I'm still missing textures for my bushes in the nature mod...

PostPosted: Sat Apr 07, 2012 19:05
by kddekadenz
neko259 wrote:And I'm still missing textures for my bushes in the nature mod...


:P

PostPosted: Sat Apr 07, 2012 20:13
by sdzen
hey you wanted ultra high def pics my 16x16 were fine! if you want things done to a teee do it your self

PostPosted: Sat Apr 07, 2012 21:26
by neko259
sdzen wrote:hey you wanted ultra high def pics my 16x16 were fine! if you want things done to a teee do it your self

Okay, you got me :3

PostPosted: Sat Apr 07, 2012 23:32
by Death Dealer
I can't beleave you made thisXD good job tho:D

PostPosted: Sun Apr 08, 2012 11:31
by neko259
I released my bushes! Ha!

XD

PostPosted: Sun Apr 08, 2012 11:47
by sfan5
Nice Mod!

PostPosted: Sun Apr 08, 2012 12:38
by LolManKuba
+1, this could be good for house decs.

PostPosted: Sun Apr 08, 2012 16:41
by kddekadenz
neko259 wrote:I released my bushes! Ha!

XD


I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).

PostPosted: Sun Apr 08, 2012 16:43
by neko259
kddekadenz wrote:I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).

Maybe you should release a separate foodmaterials mod with all common food products? So that you can make your food recipes, and me - mine, using the same ingridients.

PostPosted: Sun Apr 08, 2012 16:48
by kddekadenz
neko259 wrote:
kddekadenz wrote:I prefer my mod :P
I may add alcohol you can made out of the berries (I build currently a pirate world and this would really fit).

Maybe you should release a separate foodmaterials mod with all common food products? So that you can make your food recipes, and me - mine, using the same ingridients.


I currently redo my desert mod (seperate stuff like sandstone tools and palms, because MT has now deserts by default); update my Explorer Pack; do other non-MT related stuff (e.g. developing a 3D RPG) and I have a non-computer life, too, so...
later,maybe?

PostPosted: Sun Apr 08, 2012 16:54
by neko259
It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.

PostPosted: Sun Apr 08, 2012 16:58
by kddekadenz
neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.

PostPosted: Sun Apr 08, 2012 16:59
by neko259
kddekadenz wrote:
neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.

Good thought. Well, if you need help, you can contact me in #minetest when I'm home :)

PostPosted: Mon Apr 09, 2012 14:48
by kddekadenz
neko259 wrote:
kddekadenz wrote:
neko259 wrote:It's very simple to code a mod with just items/nodes. But I need textures, and I don't have any good painter.


For me painting stuff is very simple and coding medium.
We could do something together! I come up with suggestions and improvements and do the textures and you write the code.

Good thought. Well, if you need help, you can contact me in #minetest when I'm home :)


What's your nick?

PostPosted: Mon Apr 09, 2012 16:39
by neko259
Emm, neko259.

PostPosted: Fri Apr 13, 2012 14:47
by kddekadenz
Updated to 1.1!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    → added ivy
    → separated bushes (each bushtype =  mod)
    → changed 'generation place' of thorn-bushes
    → thorn-bushes will now grow on sand, too

PostPosted: Wed May 30, 2012 20:19
by LolManKuba
I know this topic is about 1 month old, but can I add this to a modpack?

PostPosted: Wed May 30, 2012 23:50
by faraway
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?

You can check the license. If it is CC-0, WTFPL, beerware, or public domain, then yes. Those licenses mean you can do anything you want with it.
In this case, it is CC-0, so yes you may.

PostPosted: Thu May 31, 2012 06:13
by kddekadenz
faraway wrote:
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?

You can check the license. If it is CC-0, WTFPL, beerware, or public domain, then yes. Those licenses mean you can do anything you want with it.
In this case, it is CC-0, so yes you may.


You are completely right.

PostPosted: Thu May 31, 2012 07:24
by Topywo
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?


In the latest minetest versions, the 'normal' bushes suffer leafdecay.

PostPosted: Thu May 31, 2012 11:47
by kddekadenz
Topywo wrote:
LolManKuba wrote:I know this topic is about 1 month old, but can I add this to a modpack?


In the latest minetest versions, the 'normal' bushes suffer leafdecay.


Thanks for reminding me.
I will change the generation, so that a tree block spawns under them.