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[Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Fri Nov 11, 2016 10:38
by taikedz
A TNT cluster bomb for all you destructivists out there.

Place a TNT cluster and cause carnage. When the main TNT body explodes, some residual tnt blocks may be sent flying and explode a little later, further away (sometimes very far away!). Devastating/extremely-satisfying effects when placed in mountain ranges :D

GitHub: https://github.com/taikedz/minetest-cluster_tnt
ZIP: https://github.com/taikedz/minetest-clu ... master.zip

You can adjust the size of the cluster in the top of the init.lua . Default is 5 ; you can make it as big as you want but I recommend not going beyond about 10 to avoid crashing your game...

EDIT: New recipe more in line with the eventual gain. Be quick though ;-)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
burning tnt  | coal block | burning tnt

  coal block | steel block| coal block

burning tnt  | coal block | burning tnt


Enjoy :-)

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Fri Nov 11, 2016 20:56
by D00Med
O.o cool, very expensive though

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Fri Nov 11, 2016 21:12
by taikedz
Well you wouldnt want to make it too cheap on a multiplayer server would you now? :-P

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Fri Nov 11, 2016 21:23
by D00Med
No...maybe not :P

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Mon Nov 14, 2016 11:16
by taikedz
OK so I updated the recipe so that its cost is more inline with the effect/gain.

Lit TNT can now be dug, you will need it for crafting this thing.

Steel block is there mainily to up the cost - it's recommended to increase the rarity of the central block if you increase the radius of the cluster

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Mon Nov 14, 2016 13:36
by fwhcat
I'd love to see that on your server ! :D

How far can the flying tnt goes ? Can it explode in an unloaded mapchunk ?

Re: [Mod] Cluster TNT bomb [cluster_tnt]

PostPosted: Mon Nov 14, 2016 22:50
by taikedz
I might add it somewhere...

The TNT flies as far as normal TNT will send other blocks flying..... it's just based on normal TNT behaviour, this mod makes a large stack appear when you place a single block....

If a mapchunk is not loaded, the flying TNT entity will not be able to land, and so will not become a node.... and so no ABMs will run and so no explosion... so nope.