[Mod] mobs_doom [mobs_doom]

User avatar
D00Med
Member
 
Posts: 712
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med

[Mod] mobs_doom [mobs_doom]

by D00Med » Tue Nov 15, 2016 01:50

This mod contains all the doom mobs from my horror mod.
If the hell mod is present then they will spawn there and will have different textures(red/orange lighting).

License:
code - LGPL 2.1+
models/textures - CC BY-SA 3.0 UNPORTED

dependancies:
default
mobs_redo
hell?

download:https://github.com/D00Med/mobs_doom/archive/master.zip
Github:https://github.com/D00Med/mobs_doom

Image
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

User avatar
DS-minetest
Member
 
Posts: 707
Joined: Thu Jun 19, 2014 19:49
GitHub: DS-Minetest
In-game: DS

Re: [Mod] mobs_doom [mobs_doom]

by DS-minetest » Tue Nov 15, 2016 14:04

nice monster!
Do not call me -minetest.
Call me DS or DS-minetest.
I am German, so you don't have to pm me English if you are also German.
The background is a lie.
 

User avatar
Christian9
Member
 
Posts: 273
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9

Re: [Mod] mobs_doom [mobs_doom]

by Christian9 » Thu Nov 17, 2016 19:39

Coolio
"I dreamed of becoming a scientist, in general, and a paleontologist, in particular, ever since the Tyrannosaurus skeleton awed and scared me" - Steven Jay Gould

My Deviantart Page
My Website
 

User avatar
Inocudom
Member
 
Posts: 2889
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] mobs_doom [mobs_doom]

by Inocudom » Sun Jan 22, 2017 18:13

Now that you have the Doom mobs in this mod, will you remove them from your horror mod and just leave the custom mobs? Seems logical to do so.
 

User avatar
D00Med
Member
 
Posts: 712
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med

Re: [Mod] mobs_doom [mobs_doom]

by D00Med » Sun Jan 22, 2017 20:05

That's probably best, thankyou for the suggestion
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] mobs_doom [mobs_doom]

by azekill_DIABLO » Wed Mar 01, 2017 18:45

it's awesome! and creepy!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
D00Med
Member
 
Posts: 712
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med

Re: [Mod] mobs_doom [mobs_doom]

by D00Med » Wed Mar 01, 2017 20:31

glad you like it
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 38 guests