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Jellyfish Mod

PostPosted: Tue Nov 29, 2016 21:24
by KGM
jellyfishes1.png
jellyfishes1.png (454.14 KiB) Viewed 2714 times
Mod:jellyfish


This mod adds lots of jellyfishes with different

-outlooks,

-sizes,

-speeds,

-occurances,

-healths,

-damages,

without any dependencies except default.



The jellyfishes will

-float around until they observe a player.

-Once they observed a player they will hunt him untill they either killed him or he's out of range.

-When a jellyfish gets killed, it will drop very healthy Jelly.

Image
jellyfishes1.png
jellyfishes1.png (454.14 KiB) Viewed 2714 times

Image
jellyfishes2.png
jellyfishes2.png (354.47 KiB) Viewed 2714 times



Download zip:

Re: Jellyfish Mod

PostPosted: Tue Nov 29, 2016 21:58
by ExeterDad
*shudder*
This frightens me a little :)

Re: Jellyfish Mod

PostPosted: Tue Nov 29, 2016 22:52
by Sokomine
Nice! But why do they have to hunt the player? It's much safer for mobs to stay clear of those hostile entities that are called players :-) Extends their lifespan considerably.

Re: Jellyfish Mod

PostPosted: Wed Nov 30, 2016 14:11
by KGM
The jellyfishes hunt the Player because they are made for being a danger for players

Re: Jellyfish Mod

PostPosted: Wed Nov 30, 2016 14:24
by DS-minetest
nice mod!

Re: Jellyfish Mod

PostPosted: Wed Nov 30, 2016 16:01
by KGM
Thank you!

Re: Jellyfish Mod

PostPosted: Wed Nov 30, 2016 17:31
by Andrey01
This mod is done well, but why does he add specifically jellyfishes?

Re: Jellyfish Mod

PostPosted: Thu Dec 01, 2016 15:40
by twoelk
cool

but I must admit, like Sokomine I wonder if mobs could do something else than go straight at you at first sight and start biting and hiting the player until one or the other dies.
I would think this could be more creepy if they don't attack you straight away but rather start circling the player, getting more and more all the time (until some limit of course) gathering to wear you down. So that the player might not notice the danger at first but then the wall of jelly gets tighter and tighter, ouch, you just ouch might get out ouch but it ouch will cost you a lot ouch ouch maybe too much ouch ouch

Re: Jellyfish Mod

PostPosted: Thu Dec 01, 2016 15:51
by benrob0329
With the jaws theme playing in the background.

Re: Jellyfish Mod

PostPosted: Sat Feb 25, 2017 17:07
by KGM
calculating yaw is actually easy(math.atan2(z,x))

Re: Jellyfish Mod

PostPosted: Sat Feb 25, 2017 17:57
by azekill_DIABLO
it has his own api? nice, but i will do a mila version!
★★★★

Re: Jellyfish Mod

PostPosted: Sat Feb 25, 2017 18:26
by KGM
It has it's own api because if you are not very familliar to mod and dependencie structures you won't get a mod with dependencies working properly and I want that every guy can install my mods by pasting the unzipped folder into the /mods directory of the concerning subgame:)
Thank you!