[API]Open AI [open_ai]

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DS-minetest
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Re: [API]Open AI [open_ai]

by DS-minetest » Thu Dec 22, 2016 16:46

have you used the minetest .b3d exporter?
and have you enabled export selected only?
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Re: [API]Open AI [open_ai]

by Nathan.S » Thu Dec 22, 2016 16:56

Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Thu Dec 22, 2016 17:29

Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.


I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!

many thanks!
 

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Thu Dec 22, 2016 23:53

mahmutelmas06 wrote:This is going more awesome than i expected.
Nice job bro

Thank you!

An update to leashes and fishing: https://youtu.be/r_IZCJC8Zs0

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  • Reel in lures over walls and nodes
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Fri Dec 23, 2016 01:23

FreeLikeGNU wrote:
Nathan.S wrote:Looking at your file I see that your start frame is not zero, which I think will keep the idle animation from exporting, looks like just the walking animation should be exported with the file you shared.


I set the export to only selected (as DS-minetest suggested) and included all frames (including 0) in the animation and it worked!

many thanks!

Very nice work, merged. I'll recalculate height and width using the definable collision box so that mobs can work with off-center meshes!
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Re: [API]Open AI [open_ai]

by Fixerol » Fri Dec 23, 2016 15:17

Nice video. I like the dynamics of movement. Pretty smooth.
 

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Sat Dec 24, 2016 04:30

Fixerol wrote:Nice video. I like the dynamics of movement. Pretty smooth.

Thanks!

New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik
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Re: [API]Open AI [open_ai]

by TheReaperKing » Sat Dec 24, 2016 06:08

Super inspiring! If you are ever looking for models to mess with NPX has a massive repo:
https://github.com/NPXcoot/Nssm-models-textures-sounds

I've currently been working on messing with the unicorns since as you might know I'm a Teacher and it is all the girls talk about wanting added haha. I've been using flying code with them which is fun but going unicorn fishing sounds fun especially if I can get them flying with your mod.
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Sat Dec 24, 2016 16:03

jordan4ibanez wrote:New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik


LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.
 

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Sun Dec 25, 2016 07:34

FreeLikeGNU wrote:
jordan4ibanez wrote:New sheep mesh and santa mob: https://youtu.be/b7zj-enUeS8
New fish mob and fishing update: https://youtu.be/bw5tpo_qMik


LOL! I just finished a fish model last night! Oh well, it's in the PR if you like.

It's in, looks really nice! I'll show it off when I implement particles

Here is the horses update: https://youtu.be/UbWDuEmbrgo
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Re: [API]Open AI [open_ai]

by azekill_DIABLO » Sun Dec 25, 2016 13:05

great. am i able to use meshes from your mod?
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Sun Dec 25, 2016 16:12

azekill_DIABLO wrote:great. am i able to use meshes from your mod?

You can use the models I make for sure! They are licensed CC-BY-SA 3.0
 

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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Sun Dec 25, 2016 16:14

jordan4ibanez wrote:Here is the horses update: https://youtu.be/UbWDuEmbrgo


I love it!

Here's what I'm working on now...
Image
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Mon Dec 26, 2016 05:44

FreeLikeGNU wrote:
jordan4ibanez wrote:Here is the horses update: https://youtu.be/UbWDuEmbrgo


I love it!

Here's what I'm working on now...
Image

That looks really good!

Also here is the implementation of mob_limit, there can be no more than x amount of mobs in the world at once. The default is 20.
https://github.com/jordan4ibanez/open_a ... 01dc4f4b3f

A short video of it in action
https://www.youtube.com/watch?v=5jdK7ZjTF3c
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Mon Dec 26, 2016 18:25

jordan4ibanez wrote:That looks really good!

Also here is the implementation of mob_limit, there can be no more than x amount of mobs in the world at once. The default is 20.
https://github.com/jordan4ibanez/open_a ... 01dc4f4b3f

A short video of it in action
https://www.youtube.com/watch?v=5jdK7ZjTF3c


Thanks! Nice update. I made a PR for the new horse model.
 

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Re: [API]Open AI [open_ai]

by frakturfreak » Mon Dec 26, 2016 21:42

I was playing around a bit with this mod. I hope the scaling of a player riding a horse will be fixed soon. The other views on F7 look a bit funny:

screenshot_20161226_222835.png
screenshot_20161226_222835.png (1015.56 KiB) Viewed 6350 times


Instead of riding a player on a horse you have a gigantic player with a little horse in the head.
 

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Re: [API]Open AI [open_ai]

by Linuxdirk » Mon Dec 26, 2016 22:57

When done this will by far the most advanced and versarile mobs API available for Minetest.

A big thumbs up from me!
 

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Re: [API]Open AI [open_ai]

by ExeterDad » Mon Dec 26, 2016 23:09

Love the leash!
٩(̾●̮̮̃̾•̃̾)۶

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Re: [API]Open AI [open_ai]

by Napiophelios » Mon Dec 26, 2016 23:33

wow, these are the cutest little sheeps.
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Re: [API]Open AI [open_ai]

by D00Med » Tue Dec 27, 2016 06:23

I like the horse!
There are quite a lot of mob APIs though, it would be nice if they could be merged into one.
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Re: [API]Open AI [open_ai]

by FreeLikeGNU » Tue Dec 27, 2016 06:33

D00Med wrote:I like the horse!
There are quite a lot of mob APIs though, it would be nice if they could be merged into one.

Thanks :D The horse model is getting a rework, though.
 

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Wed Dec 28, 2016 01:46

The horse taming update: https://youtu.be/FNnkfvu2m3U
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Re: [API]Open AI [open_ai]

by TheReaperKing » Wed Dec 28, 2016 05:07

I love the extra touch of the character holding the reins on the horse. My female students already go horse crazy so they are going to flip when they see that!
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Re: [API]Open AI [open_ai]

by Tyveras » Wed Dec 28, 2016 12:54

Hi, I'm really enjoying watching the progress you're making creating your Open AI mobs, I'm looking forward to seeing what mobs you add next. I also look forward to seeing what mobs FreeLikeGNU comes up with.

I would like to offer a bit of a critique on the horse mobs, they seem a bit buggy when you sit atop them. The horse model will occasionally spin away from the direction you're facing when you're standing still. Perhaps instead of using the player view to direct the horse, players could use the WASD keys to steer the horse like you would if you were on the boat?
 

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Re: [API]Open AI [open_ai]

by jordan4ibanez » Thu Dec 29, 2016 05:16

If you can think it, you can make it.
 

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Re: [API]Open AI [open_ai]

by burli » Thu Dec 29, 2016 09:42

The first mob mod that makes fun. I hope you will add some Monsters too
 

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Re: [API]Open AI [open_ai]

by DS-minetest » Thu Dec 29, 2016 10:49

nice!
but arent the mobs a bit hyperactive?
they jump around and never stand still or eg. eat some grass from ground
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Re: [API]Open AI [open_ai]

by octacian » Fri Dec 30, 2016 15:16

Woah! This is niceee... Looks like Minetest might finally be getting a good mob AI mod! What I really like about this, is that it appears as though you are keeping this to the basics as if it were a library (which to my understanding, it is). I've wanted to make a mobs mod for a while, but maybe I'll wait until this is a bit further developed and use this as the library rather than writing my own :D
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Re: [API]Open AI [open_ai]

by jordan4ibanez » Sat Dec 31, 2016 03:32

burli wrote:The first mob mod that makes fun. I hope you will add some Monsters too

I'll have to look for some right now!

DS-minetest wrote:nice!
but arent the mobs a bit hyperactive?
they jump around and never stand still or eg. eat some grass from ground

I'll fix that today or tomorrow.

octacian wrote:Woah! This is niceee... Looks like Minetest might finally be getting a good mob AI mod! What I really like about this, is that it appears as though you are keeping this to the basics as if it were a library (which to my understanding, it is). I've wanted to make a mobs mod for a while, but maybe I'll wait until this is a bit further developed and use this as the library rather than writing my own :D

Thank you! But I doubt that this will end up in the default game.



Here is the growth and shrink ray update: https://youtu.be/0FxoBpXBXdQ
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Re: [API]Open AI [open_ai]

by mahmutelmas06 » Sat Dec 31, 2016 09:20

Maybe you could combine the tool into one. Left click growth, right click shrink :)

If you make core featurates first such as Drop items, attacking or avoiding, flying i can convert some mobs to this api to help you.
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