[Mod] Sfinv Unified Inventory [0.1][unified_inventory]

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rubenwardy
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[Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by rubenwardy » Fri Dec 30, 2016 23:50

Image

Image

Adds unified inventory features to sfinv.

This mod implements a fake unified inventory API and passes usage through to sfinv

Download: https://github.com/rubenwardy/sfinv_uni ... master.zip
GitHub: https://github.com/rubenwardy/sfinv_unified_inventory
Depends: sfinv (is in Minetest Game 0.4.15) and sfinv_buttons
Supports: creative and sethome (from Minetest Game)
License: LGPL 2 or later

Some code was reused from the original Unified Inventory - (C) 2012-2014 Maciej Kasatkin (RealBadAngel), LGPLv2+

TODO: bags, craft guide, refill slot
Last edited by rubenwardy on Sat Dec 31, 2016 01:00, edited 3 times in total.
 

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cHyper
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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by cHyper » Sat Dec 31, 2016 00:16

+1
 

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mahmutelmas06
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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by mahmutelmas06 » Sat Dec 31, 2016 09:03

It doesnt add buttons. I still see More tab even i added sfinv_buttons_use_icon_bar = true to config.
My Mods:

Beverage
 

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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by rubenwardy » Sat Dec 31, 2016 10:27

You need to apply the pr I posted in the forum topic
 

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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by hajo » Sat Dec 31, 2016 16:17

rubenwardy wrote:TODO: bags, craft guide, refill slot

How about Journalist/Note-taker: appends an entry to your travel-log (book-with-text),
i.e. date and coordinates.
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 

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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by cd2 » Sat Dec 31, 2016 17:15

+1
 

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Shadow_The_Hedgehog
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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by Shadow_The_Hedgehog » Sat Dec 31, 2016 20:14

TODO: bags, craft guide, refill slot

How long do you think it would take for craft guide to be added? I run a server with lots of mods and people need the craft guide to fully experience the game. :)
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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by ShadMOrdre » Sat Dec 31, 2016 22:16

rubenwardy,

after figuring out which forum post you were actually talking about regarding the PR, i manually edited the init.lua from sfinv_buttons, to include the code on your git. not all of us are users of git source code management, and general non IT users, probably not at all.

I get an error regarding a missing end to an if statement at line 52. there follows an elseif, and so I'm not sure if I should add the end before the else if, or try to trace the lua to find which actual if is missing its related end.

Any help?


Thanks,

Shad MOrdre
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Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

by rubenwardy » Sun Jan 01, 2017 00:01

 


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