[Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Fri Dec 30, 2016 23:50
by rubenwardy


Adds unified inventory features to sfinv.
This mod implements a fake unified inventory API and passes usage through to sfinv
Download: https://github.com/rubenwardy/sfinv_uni ... master.zipGitHub: https://github.com/rubenwardy/sfinv_unified_inventoryDepends: sfinv (is in Minetest Game 0.4.15) and
sfinv_buttons Supports: creative and sethome (from Minetest Game)
License: LGPL 2 or later
Some code was reused from the original Unified Inventory - (C) 2012-2014 Maciej Kasatkin (RealBadAngel), LGPLv2+
TODO: bags, craft guide, refill slot
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Sat Dec 31, 2016 09:03
by mahmutelmas06
It doesnt add buttons. I still see More tab even i added sfinv_buttons_use_icon_bar = true to config.
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Sat Dec 31, 2016 10:27
by rubenwardy
You need to apply the pr I posted in the forum topic
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Sat Dec 31, 2016 16:17
by hajo
rubenwardy wrote:TODO: bags, craft guide, refill slot
How about Journalist/Note-taker: appends an entry to your travel-log (book-with-text),
i.e. date and coordinates.
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Sat Dec 31, 2016 20:14
by Shadow_The_Hedgehog
TODO: bags, craft guide, refill slot
How long do you think it would take for craft guide to be added? I run a server with lots of mods and people need the craft guide to fully experience the game. :)
Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

Posted:
Sat Dec 31, 2016 22:16
by ShadMOrdre
rubenwardy,
after figuring out which forum post you were actually talking about regarding the PR, i manually edited the init.lua from sfinv_buttons, to include the code on your git. not all of us are users of git source code management, and general non IT users, probably not at all.
I get an error regarding a missing end to an if statement at line 52. there follows an elseif, and so I'm not sure if I should add the end before the else if, or try to trace the lua to find which actual if is missing its related end.
Any help?
Thanks,
Shad MOrdre