[mod] nodebox_trees [nodebox_trees]

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burli
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 04, 2017 19:55

And by the way, you should add the new leaf decay. Now Tree mods are responsible to register that. In the next MT version is no global leaf decay

viewtopic.php?f=18&t=16767
 

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D00Med
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sat Mar 04, 2017 20:45

burli wrote:I would like to use some parts of your mod in my subgame, but I don't want to use the whole mod. Do I have your permission for that? I want to use the tree schematics and the leaf object

Yes you can do that, as long as you give credit.
Thanks for letting me know about the leafdecay
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burli
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sun Mar 05, 2017 09:17

I like the leaves, but some random rotation/displacement would be nice.

And it seams that I can only grow default trees from the saplings
 

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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Sun Mar 05, 2017 10:49

I've tried to add that, hasn't worked so far.
I've been meaning to get around to that.
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burli
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Tue Mar 07, 2017 11:10

Hmm, I don't think that the frame rate drops much if I use leaf.obj instead of a normal node. But the GPU fan runs faster
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Tue Mar 07, 2017 16:26

Summerfields now has support for the nodeboxtrees mod can you add it to the texture pack support list?
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Melkor
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Re: [mod] nodebox_trees [nodebox_trees]

by Melkor » Thu Mar 09, 2017 17:12

im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Sat Mar 11, 2017 10:34

Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety


I know what your talking about :/
This problem is sadly unfixable
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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burli
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Re: [mod] nodebox_trees [nodebox_trees]

by burli » Sat Mar 11, 2017 10:56

Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety

These mods use a rediculous amount of ABMs
 

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Re: [mod] nodebox_trees [nodebox_trees]

by Inocudom » Sun Mar 26, 2017 21:54

burli wrote:
Melkor wrote:im using plantlife + moretree + biome_lib and this mod add something special to the forests, cant say but is amazing, sadly it also make crash my computer, FPS drops, run out of memory or something, which is a pity, because add so much variety

These mods use a rediculous amount of ABMs

The price that you pay for open source isn't cash. Instead, the price that you pay is computer requirements. Something to always think about.
 

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Re: [mod] nodebox_trees [nodebox_trees]

by toby109tt » Mon Mar 27, 2017 12:32

Isent horrorpack already supported?
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D00Med
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Re: [mod] nodebox_trees [nodebox_trees]

by D00Med » Mon Mar 27, 2017 20:03

No not yet
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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