Cage wrote:I down loaded your new version and ran into a bug. I was boring a tunnel and when the machine came to the end of the cycle I was short of my goal. Went to restart the machine and the game crashed.
Fixed. The problem lay in a bit of code that's used to move the player when the player is inside or adjacent to the digtron, so running the digtron from afar was fine but if it tried to move when the player was touching it the crash triggered. The bug was introduced a couple days ago as part of some code cleanup I was doing (I moved the should-I-move-the-player test into a separate method, leaving the okay-move-the-player-now code without the player's actual position to work with).
hajo wrote:But now the green of the pusher is so weak,
there is very little difference to the color of the controllers.
I just moved the tints from being hard-coded in the node definition to being .png overlays, you can edit them with a paint program now too (make sure to keep them semi-transparent). If that's still inconvenient I could move the tint colour codes into init.lua to make them configurable there.
DS-minetest wrote:The textures shouldn't be changed, they are very nice.
They should still look basically the same in the master repository, I just changed how the textures were generated so that other users could fiddle with them more easily. I did have to recreate some of them since I didn't save source files for all of them (some of them were thrown together as "temp" textures that turned out nice enough to just keep for now) so there might be a few pixels off here and there, let me know if any are noticeably worse off and I'll take another run at redoing them.