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[mod] Simple machines [simple_machines]

PostPosted: Fri Jan 06, 2017 18:08
by xisd
I have found a few similar things but nothing as simple as that :

This mod add 3 fuel powered machines, each one do one of this actions
- Carving : dig nodes horizontally
- Drilling : dig nodes vertically
- Bridge : place nodes horizontally

Image

Recipes may not be optimal yet but there are designed to be demanding so that machines don't become craftable too soon.

They depends on pipeworks and mesecons but they are only registered if all of the dependences are satisfied.

Image


I'm opened to suggestions and ideas on how to improve code, machines behaviors, naming, recipes, ....

Download : https://github.com/xisd/simple_machines/archive/master.zip
Code : https://github.com/xisd/simple_machines

Re: [mod] Simple machines [simple_machines]

PostPosted: Fri Jan 06, 2017 19:54
by DS-minetest
I don't understand the sense, they take fuel and do the same as the crafting contents.
Please describe this mod more precisely!

Re: [mod] Simple machines [simple_machines]

PostPosted: Fri Jan 06, 2017 23:33
by yzelast
Nice textures. But this machines gets the nodes digged or they destroy it?

Re: [mod] Simple machines [simple_machines]

PostPosted: Sat Jan 07, 2017 00:09
by ynong123
Your mod should not depend on too many mods. It will cause the simple machines hard to be crafted. It is a good mod for its nice textures. Please remember, the dependencies of mods should be as less as you can.

Re: [mod] Simple machines [simple_machines]

PostPosted: Sat Jan 07, 2017 00:42
by xisd
DS-minetest wrote:I don't understand the sense, they take fuel and do the same as the crafting contents.
Please describe this mod more precisely!


They take fuel and they move. One break nodes under itself and move down, an other move forward (while breaking nodes), the other move forward while placing nodes (this one need fuel like the others and blocks to place too)

yzelast wrote:Nice textures. But this machines gets the nodes digged or they destroy it?


thanks. nodes are digged you can follow the machine and collect them.

ynong123 wrote:Your mod should not depend on too many mods. It will cause the simple machines hard to be crafted. It is a good mod for its nice textures. Please remember, the dependencies of mods should be as less as you can.


The only hard dependency is default, others are just optional. You won't get any recipes without them but they don't prevent the game from running.
But you're right, I'm not convinced by these recipes either. I will probably soon change them to something that use only default materials.
For now, I used mesecons and pipeworks in recipes because I don't want player to be able to builds these too soon in the game. For me, when I start building mesecons and pipeworks structures is the moment of the game when I'm getting bored of repetitive digging.

Re: [mod] Simple machines [simple_machines]

PostPosted: Sat Jan 07, 2017 09:32
by DS-minetest
xisd wrote:
DS-minetest wrote:I don't understand the sense, they take fuel and do the same as the crafting contents.
Please describe this mod more precisely!


They take fuel and they move. One break nodes under itself and move down, an other move forward (while breaking nodes), the other move forward while placing nodes (this one need fuel like the others and blocks to place too)

Ah, they move. Do they need mesecon signals like movestones?

Re: [mod] Simple machines [simple_machines]

PostPosted: Sat Jan 07, 2017 11:36
by xisd
DS-minetest wrote:Ah, they move. Do they need mesecon signals like movestones?


Nop they need fuel like a furnace to move like movestones and dig like node-breaker or place nodes like deployer