[Mod]animores[animores][0.1]

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TumeniNodes
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[Mod]animores[animores][0.1]

by TumeniNodes » Tue Jan 10, 2017 23:07

Adds animated ores in stone, and some other items.

This is a W.I.P., and more will be added as time goes on..., as well as better tweaks and clean up.
(I am already working on better animations, these are not spectacular)

I also included the xcf files for anyone who wants to change the stone, if you use a different TP, or something.
If you do make textures for another TP it would be nice if you post it here, with a link or something, and maybe I can add it into this mod. Thanks

Please make suggestions. Thank you

Image

Downloads:

Mod: https://github.com/TumeniNodes/animores/archive/master.zip

Source Code: https://github.com/TumeniNodes/animores
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animores_screenshot.png
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TheReaperKing
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Re: [Mod]animores[animores][0.1]

by TheReaperKing » Wed Jan 11, 2017 00:52

Maybe a gif would be better so you can see the animations. I think this is an AWESOME idea!!
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Re: [Mod]animores[animores][0.1]

by TumeniNodes » Wed Jan 11, 2017 03:51

TheReaperKing wrote:Maybe a gif would be better so you can see the animations. I think this is an AWESOME idea!!

Very true...
Maybe I'll throw one up tomorrow. and Thank you.
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amadin
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Re: [Mod]animores[animores][0.1]

by amadin » Wed Jan 11, 2017 15:14

I think animation must have only Mese ore and Mese block, but idea is cool.
 

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Re: [Mod]animores[animores][0.1]

by TumeniNodes » Wed Jan 11, 2017 16:57

amadin wrote:I think animation must have only Mese ore and Mese block, but idea is cool.


Thank you.
I want to keep the animations simple, and not over-bearing (although they were real quick, I need to work on them).

I wanted to make it kinda faint, just to give off a sort of twinkle... I think the copper, diamond, gold, and mese should sparkle a bit. I should have left iron unanimated like the coal but, often in iron veins there is even a slight glitter.

I do agree that mese should be animated to give off the effect that even as an ore, it beholds some "unearthly" power/energy source.
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texmex
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Re: [Mod]animores[animores][0.1]

by texmex » Thu Jan 19, 2017 15:15

For texture pack compatibility it would be great if your mod could work with overlay imagery. In minetest_game ores are already created by an overlay texture on the stone texture. Image+Image

I don't see why one could put one more overlay with twinkle. Image+Image+Image
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Re: [Mod]animores[animores][0.1]

by TumeniNodes » Thu Jan 19, 2017 16:18

texmex wrote:For texture pack compatibility it would be great if your mod could work with overlay imagery. In minetest_game ores are already created by an overlay texture on the stone texture. Image+Image

I don't see why one could put one more overlay with twinkle. Image+Image+Image


Because for some bizar reason, animated png files do not play nice with full textures in MT.

Trust me, when I finally settled for this solution, it was not for a lack of trying.

When you lay an animated png file, with alpha trans over another full texture... the full texture gets pulled into the animation for some reason, and the pixels continuously move with each frame from the animation : /
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Re: [Mod]animores[animores][0.1]

by texmex » Thu Jan 19, 2017 20:27

TumeniNodes wrote:When you lay an animated png file, with alpha trans over another full texture... the full texture gets pulled into the animation for some reason, and the pixels continuously move with each frame from the animation : /

Must've been annoying! I guess it's not possible to switch overlays on the fly in-world either then (so that every animation step had its own image.)
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