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Random foods [Mod] [random_foods] [V0.1]

PostPosted: Thu Jan 12, 2017 18:35
by mr_dean
screenshot_20170112_114559.png
This is a screenshot of what the mod adds
screenshot_20170112_114559.png (257.88 KiB) Viewed 1823 times


My first mod, I know a lot of this stuff exists in other mods, but this is just a small mod, that doesn't add a ton of food. PLEASE NOTE: This REQUIRES mobs to work, or you will get error messages saying that the mod has unsatisfied dependencies.

Adds several new foods to minetest, including:

*Mud Soup.
*Sugar. (has some small nutritional value, though not much :D)
*Cake.
*Cooked red mushrooms. Removes poison effect.

Adds a new node, Sugarweed. It grows near water on dirt. (it might take over lakeside areas, I need to fix that) Cook it to get sugar.

--==Crafting==--
w = wood planks
l = leaves
bm = brown mushroom
cm = cooked mushroom
s = sugar
b = bread
d = dirt
wb = wood bowl


Wood bowl:

{"x" "x" "x"}
{"w" "x" "w"}
{"x" "w" "x"}


Mud Soup:

{"l" "d" "bm"}
{"x" "wb" "x"}
{"x" "x" "x"}

Cake:

{"cm" "s" "bm"}
{"x" "b" "x"}

I hope to expand this mod in the future, and maybe even make sugar it's own mod, with a special extractor for Sugarweed.

To install, rename the folder to random_food, and place it in the mods folder in your minetest directory.

What I hope to add:
More soup.
More realistic production of sugar.
A better ABM for Sugarweed spawning.

Re: Random foods [Mod] [random_foods] [V0.1]

PostPosted: Thu Jan 12, 2017 19:11
by DS-minetest
I like it, especially the mud soup.
Screenshots would be nice.

Re: Random foods [Mod] [random_foods] [V0.1]

PostPosted: Fri Jan 13, 2017 02:19
by mr_dean
I will add a screenshot soon, I am trying to get one I like :(

Re: Random foods [Mod] [random_foods] [V0.1]

PostPosted: Fri Jan 13, 2017 15:44
by mr_dean
I fixed the bug for no crafting for sugar, I have also fixed the typo in depends.txt so that it now lets you run the mod.

Re: Random foods [Mod] [random_foods] [V0.1]

PostPosted: Sun Jan 15, 2017 20:29
by mr_dean
Notice:

version 0.11 should come out sometime this week, so, be watching!
I may also soon release a coral tool mod, but that's still iffy.

Re: Random foods [Mod] [random_foods] [V0.1]

PostPosted: Wed Jan 18, 2017 01:10
by mr_dean
Version 0.13 released! Adds beef soup, (requires mobs) and mushroom soup. I will make the beef soup optional soon.