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[Mod] Elixirs [elixirs]

PostPosted: Fri Jan 20, 2017 04:47
by duane
NOTE: This mod requires my status mod, which can be downloaded from: https://github.com/duane-r/status/archive/master.zip

The mod adds bottles of elixir, including some that increase the player's armor and one that allows him to breathe water. I hope to add attack consumables at some point. Elixirs last for one hour of play time, but the effects are lost on death.

All elixirs require a glass bottle and a special ingredient: inspiration (if the inspire mod is available), a slime ball (if slime mobs are available), or a placeholder if neither is available.

Although I don't recommend using this with a standard armor mod, it should cooperate with 3D Armor.

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Recipes
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The source is available on github.

Code: LGPL2, Textures: CC0

Mod dependencies: default, status

Download: https://github.com/duane-r/elixirs/archive/master.zip

Re: [Mod] Elixirs [elixirs]

PostPosted: Fri Jan 20, 2017 04:47
by duane
Problems: None so far.

Re: [Mod] Elixirs [elixirs]

PostPosted: Sun Jan 22, 2017 23:11
by duane
Added grenades and molotov cocktails via the excellent NSS Bombs API. Grenades have a very small destructive radius, but zap anything in a larger radius with shrapnel.

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