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[MOD REQUEST] Eather or Nether

Posted:
Sat Apr 14, 2012 08:43
by Stef
Hey guys it would be awsome if you can make a new world like the eather or nether or something totaly new like in minecraft. you must make a teleport from obsidian or something others like in the real game (netherportal= obsidian, eatherportal= glowstone)
Can someone make this?! :)

Posted:
Sat Apr 14, 2012 09:01
by Jordach
sky world = no, will cause perma shadow.
nether = yes, only if -1000 or less.

Posted:
Sat Apr 14, 2012 09:05
by Stef
but can't you do it like you go to a total new world like in minecraft the eather isn't above the normal world and the nether under. they are totaly new worlds where you can go by teleports.

Posted:
Sat Apr 14, 2012 09:10
by Jordach
minetest cant support this...yet.

Posted:
Sat Apr 14, 2012 09:19
by sfan5
+1 Aether would be nice!

Posted:
Sat Apr 14, 2012 09:22
by Stef
yes i like it too or maybe a total new world with total new materials and blocks

Posted:
Sat Apr 14, 2012 11:58
by sdzen
what ever happened to nyancat heaven?

Posted:
Sat Apr 14, 2012 12:44
by neko259
Nether is a nice idea and is simple to implement. Just make a generator to make nether stones under -1000 or -2000.

Posted:
Sat Apr 14, 2012 12:52
by sfan5
We need this for Minetest++

Posted:
Sat Apr 14, 2012 13:05
by neko259
What's minetest++?

Posted:
Sat Apr 14, 2012 13:10
by sfan5

Posted:
Sat Apr 14, 2012 13:58
by Death Dealer
How about the portal takes you to a different dimension full of triangle blocksXD lol or a weird 2d plain.

Posted:
Sat Apr 14, 2012 14:05
by Stef
Death Dealer wrote:How about the portal takes you to a different dimension full of triangle blocksXD lol or a weird 2d plain.
+1 sounds very nice

Posted:
Sat Apr 14, 2012 15:10
by lord_james
Jordach wrote:sky world = no, will cause perma shadow.
nether = yes, only if -1000 or less.
Are you sure about this?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tile_images = {"default_glass.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
"Aether material have new properties: light and soft, more than ever earth's material. So it propagates sunlight and float to X in less than X. Also if you build a normal node on a aetherian node, It will sink like nodes in water. This is a example of description for aethian material. paramtype = "light" and sunlight_propagates = true are useful for this idea, like a modification of falling mod fo float and sink. This answer the shadow's issue and add new extraordinaries nodes for the gameplay.

Posted:
Sat Apr 14, 2012 15:34
by Stef
lord_james wrote:Jordach wrote:sky world = no, will cause perma shadow.
nether = yes, only if -1000 or less.
Are you sure about this?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("default:glass", {
description = "Glass",
drawtype = "glasslike",
tile_images = {"default_glass.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
Sounds very good +10
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
"Aether material have new properties: light and soft, more than ever earth's material. So it propagates sunlight and float to X in less than X. Also if you build a normal node on a aetherian node, It will sink like nodes in water. This is a example of description for aethian material. paramtype = "light" and sunlight_propagates = true are useful for this idea, like a modification of falling mod fo float and sink. This answer the shadow's issue and add new extraordinaries nodes for the gameplay.

Posted:
Sat Apr 14, 2012 15:52
by sfan5
Solid Nodes letting through Light:



Posted:
Sat Apr 14, 2012 16:20
by lord_james
is better copy leaves?

Posted:
Sat Apr 14, 2012 16:23
by InfinityProject
sdzen wrote:what ever happened to nyancat heaven?
Seriously we've already got Aether.
For the Nether I think there was an old forum about a hell mod. I don't know how that worked out though....
Love the idea.

Posted:
Sat Apr 14, 2012 19:19
by LolManKuba
sdzen wrote:what ever happened to nyancat heaven?
That's the Aether right there.

Posted:
Sat Apr 14, 2012 20:21
by sdzen
it just needs some updating and love

Posted:
Sat Apr 14, 2012 20:25
by NakedFury
I wouldnt really like for minetest to divert manpower for a gimmicky new realm when it could be added to standard world.
want a lava underworld? have the game world generate that in something exaggerated like -5000 from surface.

Posted:
Sat Apr 14, 2012 20:33
by IPushButton2653
You could do this through the mapgen in the newer devs. You find the alias section (usually first) and change the alias for mapgen_default_dirt to whatever node you want it to be. I experimented by making a 100% desert. Changed water to air, dirt to desert sand, gravel to lava, and so on.