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[Mod] CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 04:15
by Napiophelios
CUTE CUBIC MOBS 2 [ccmobs]

This is a fork of RHR's Cute Cubic Mobs [ccmobs]
that uses nodeboxes for the entities.

License of code: WTFPL
License of textures: WTFPL

ccmobs repo
ccmobs download

depends :
default

Image

This mod uses PilzAdam's simple mob api.

+ Readme

+ original files

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 10:43
by azekill_DIABLO
lovely! would you try to do a mila version? the api accepts creating such entities!

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 11:51
by RHR
Hey very cute and cubic mobs! ^__^

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 15:42
by cHyper
nice mob pack...
+1

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 17:48
by Napiophelios
Ha I am glad you guys like it.
It's very much WIP tho.

I have just been working on getting the mobs into the game,
their lua files, nodeboxes,and textures all need to be adjusted.
I also have the api set so they don't move around so much.

Right now, none of the monsters attack you and the animals just hop around and make noise.
You can shave the sheep for wool with right click,
but I haven't worked out how to grow it back for the poor little guys.

Here's the newly added rock monster, think I might give him a weapon
Image
rockmonster2.png
rockmonster2.png (123.46 KiB) Viewed 4283 times

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 17:53
by azekill_DIABLO
cute! and about a mila version (i insist sorry)?

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 18:00
by Napiophelios
azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


I downloaded M.I.L.A. and will check it out on later tonite :)

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 18:23
by azekill_DIABLO
super!

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Sun Jan 29, 2017 22:52
by duane
Wow! I didn't even know you could make mobs with nodeboxes. Being able to design a mob in code could really help me, even if they aren't animated. (I'm a programmer, I tend to think in code.) Besides, cubic mobs sounds more minetesty anyway.

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Mon Jan 30, 2017 16:35
by Laser0073
Hey, this looks great! Only one problem, when I spawn a tree monster or rock monster, it crashes and gives me this error:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Lua: Runtime error from mod 'ccmobs' in callback lua_entity_Step():/home/laser/minetest/bin/..mods/ccmobs/api.lua:223: attempt to compare number with nil stack traceback: /home/laser/minetest/bin/..mods/ccmobs/api.lua:223: in function </home/laser/minetest/bin/..mods/ccmobs/api.lua:115>

Using 0.4.15 Dev. Besides this, great mod! :)

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Mon Jan 30, 2017 18:04
by Napiophelios
Yes, I had tried to nerf the API for my testing.
Re download the mod, the unedited API file has been reinstated :)

I also tweaked the textures and nodeboxes of all the animals except for the pig
still working on him.

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Mon Jan 30, 2017 19:18
by Laser0073
Ok, cool! Will try it out! :)

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 01:01
by Melkor
Love the mobs, ill try it, want more! :D

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 05:11
by Napiophelios
Got the Tree monsters looking a little closer to scary

Image
screenshot_20170131_000135.png
screenshot_20170131_000135.png (110.52 KiB) Viewed 4283 times

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 06:04
by TumeniNodes
Napiophelios wrote:Got the Tree monsters looking a little closer to scary

Image
screenshot_20170131_000135.png


~: o geesh.... scared the bejeebies outta me.... :D

These are really cool.... I'ma get me a goat!!!

There is a family farm in one of my neighboring towns which have a buncho mini goats.... cute as all.... heck

edit> and dangit... now you have me thinking I should start the bridge girder system mod I have been thinking of doing using NBE... but I already have the 2 other mods Im working on plus the TP AND..... still need to update angled walls and stairs and stoneworks with the 0.4.15 updated block nodes..... Grrrrrrr.... too much goin on :P

I've been soooo lazy

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 06:21
by TumeniNodes
azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


ok... so, I checked up on what the heck M.I.L.A is and saw this https://en.wikipedia.org/wiki/Mila_J
and thought.... Yyyyyeeeeeessssss (<Jeremy Clarkson voice)

Then after a while of "investigating" this... I thought... :wait a second.... this can't be what azekill means??"

SO now, I have to ask.... what the heck is M.I.L.A.? did I miss something?

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 08:17
by texmex
Finally a decent mob style that actually fits the overall style of Minetest. Best of luck developing!

Re: CUTE CUBIC MOBS 2 [ccmobs]

PostPosted: Tue Jan 31, 2017 23:33
by twoelk
TumeniNodes wrote:
azekill_DIABLO wrote:cute! and about a mila version (i insist sorry)?


ok... so, I checked up on what the heck M.I.L.A is and saw this https://en.wikipedia.org/wiki/Mila_J
and thought.... Yyyyyeeeeeessssss (<Jeremy Clarkson voice)

Then after a while of "investigating" this... I thought... :wait a second.... this can't be what azekill means??"

SO now, I have to ask.... what the heck is M.I.L.A.? did I miss something?



Mobs Intelligence : Lightweight Api