GreenDimond wrote:I have tested.
1: Cracking animation "hovers" above the pot when breaking
2: The inventory image is a bit small
3: Maybe allow to plant cacti?
4: Papyrus in the pot is a bit big. Maybe a tad bit smaller?
5: White dandelions and violets stick out of the pot (similar to papyrus).
6: Grass also sticks out, and why even bother potting it?
Other than that, great :D
Any chance this being added to MT game? Or any flower pots for that matter?
sofar wrote:Unfixable, and a minor visual problem anyway. I don't want to add mesh duplicates just for that.
DS-minetest wrote:What about a nodebox?
DS-minetest wrote:But these oversized plants are a bit meh. In real life you don't plant wheat into a flower pot.
D00Med wrote:Could you use a mask to stop plants being oversized?
sofar wrote:DS-minetest wrote:What about a nodebox?
Same problem, besides, that wouldn't allow you to put plant textures on it, so you'd just have an empty pot.
DS-minetest wrote:sofar wrote:DS-minetest wrote:What about a nodebox?
Same problem, besides, that wouldn't allow you to put plant textures on it, so you'd just have an empty pot.
I mean only for the empty pot a nodebox.
TenPlus1 wrote:Since it's a flowerpot you could use the 'dig_immediate = 3' group to pick up the node without cracks appearing.
TenPlus1 wrote:Since it's a flowerpot you could use the 'dig_immediate = 3' group to pick up the node without cracks appearing.
paramat wrote:Indeed the digging cracks are not a problem.
I don't find this fundamental enough to be in MTGame, it's more of a specialist decor mod thing.
Bad:
- Mod does not actually register only a single node. Lies! >:-O Actually, it is one node for the empty pot and one additional node per plant, just like in [flowerpots]
- Ugly inventory icon
- Punching for retrieving flower, although it is breakable by hand
- Almost impossible to get flower in creative without breaking the flower pot
- No potted cactus :-(
- Flower pot can float / it does not drop when blow below is removed
- Flowers look too small
- Ugly flower pot color, does not look like clay bricks at all. It looks a bit too colorless
- Flowers appear darker in flower pot than on ground. Makes flowers sad. :-(
Overall, this mod is OK, but I think it needs some work on the graphical appearance. The darkness problem really bothers me.
I think both [flowerpot] and [flowerpots] are legitimate mods.
EDIT: Bug:
You can obtain the 5 different grass/dry grass sizes by getting the flower pot, but those are normally unobtainable in Minetest Game.
- Mod does not actually register only a single node. Lies! >:-O Actually, it is one node for the empty pot and one additional node per plant, just like in [flowerpots]
- Flowers look too small
Will look at this, sizing is important.
what about wheat / cotton?
PS: If you place a wooden door into a flowerpot, the game crashes. xD
Wuzzy wrote:About the bug:
Normally, when you dig grass in Minetest Game, you only get grass of ONE size (default:grass_5 if I recall correctly), the other grass sizes all drop the same. The other 4 grass sizes are unobtainable (not in game, not in Creative Mode), probably to avoid inventory clutter. Which is GOOD.
flowerpot.register_node("default:wood")
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