[Mod] In-Game Formspec Creator [debugger]

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octacian
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[Mod] In-Game Formspec Creator [debugger]

by octacian » Sun Feb 05, 2017 03:03

Debug Tools for Mod Developers [debugger]

This is meant to be a simple tool for developers to use while attempting to debug issues in mods. As of writing, only the formspec creator has been implemented. Click on the spoiler below to see how it works or see below for planned features.

Tools are hidden from the creative inventory by default. To allow access in creative rather than just via /giveme, set not_in_creative to 0 in the config.txt.

+ Formspec Editor


Planned Features
  • Meta/Inv Editor
  • Run Lua Code Under Environment (server won't crash)
  • In-Game HUD Editor (?)
..and possibly more
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Re: [Mod] In-Game Formspec Creator [debugger]

by cx384 » Tue Feb 07, 2017 14:35

What is the significant difference between your mod and this?
Can your read this?
 

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Re: [Mod] In-Game Formspec Creator [debugger]

by octacian » Tue Feb 07, 2017 15:05

cx384 wrote:What is the significant difference between your mod and this?


Not much at all, except for the fact that it's a mod, not a subgame, meaning it is easier to use. Not only that, but it is far more stable than the other (e.g. you can exit without crashing the game, formspecs are saved per-player when the game is shut down, and all formspec elements function properly).

Actually, that link is where I got the basic idea as I didn't think that editor was very refined.

Aside from the above, this mod will in the future include several other tools as described in the "Planned Features" section.
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Re: [Mod] In-Game Formspec Creator [debugger]

by addi » Wed Feb 08, 2017 08:08

octacian wrote:Not much at all, except for the fact that it's a mod, not a subgame, meaning it is easier to use. Not only that, but it is far more stable than the other (e.g. you can exit without crashing the game, formspecs are saved per-player when the game is shut down, and all formspec elements function properly).

hey dont make my work bad ;-P
Is a mod with chat command+additional priv easier to uses then a subgame? not really imo.
the crash on exit was fixed a long time ago, and all the formspec elements works as expected. (well they are work at least as all minetest formspec works XD )
It only had no time to implement a save/restore functionality, thats a + for your project ;)
But its nice to see someone continues with the idea :)
 

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Re: [Mod] In-Game Formspec Creator [debugger]

by DS-minetest » Wed Feb 08, 2017 13:12

Useful, but we already have eg. worldedit's formspec tester.
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Re: [Mod] In-Game Formspec Creator [debugger]

by octacian » Wed Feb 08, 2017 15:18

addi wrote:hey dont make my work bad ;-P
Is a mod with chat command+additional priv easier to uses then a subgame? not really imo.
the crash on exit was fixed a long time ago, and all the formspec elements works as expected. (well they are work at least as all minetest formspec works XD )
It only had no time to implement a save/restore functionality, thats a + for your project ;)
But its nice to see someone continues with the idea :)


Sorry, it didn't appear to me that you had updated the thread or anything, so I had no way of knowing and didn't think to look through the commit history. Maybe I just missed it, but.

DS-minetest wrote:Useful, but we already have eg. worldedit's formspec tester.


Yes, IK about WorldEdit's formspec tester. However, once again, I find this one to be far more intuitive. Specifically how you can have code and formspec side-by-side, whereas you cannot in WorldEdit.
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