[modpack][wip] MB Trees
Finally I ported the palm tree and the birch tree from ethereal into independent mods and can be used now in Minetest Game. They are placed in the same way as the default trees
The tree mod is necessary as it provides some common functions.
This is just a proof of concept and you may expect some bugs.
The tree mod contains an example how mts schematics can be converted to lua scripts. this was necessary to rename the node definition of the palm nodes (thanks to paramat and, I guess, sofar for the script)
This could be a way to add new trees to MTG (not for mapgen v6)
Hint: the tree mod provides a new leaves decay method that will come to MTG some day. I'm not sure how this works in combination with the default ABM. The API may change in the final version


Github: https://github.com/MarkuBu/mb_trees
The tree mod is necessary as it provides some common functions.
This is just a proof of concept and you may expect some bugs.
The tree mod contains an example how mts schematics can be converted to lua scripts. this was necessary to rename the node definition of the palm nodes (thanks to paramat and, I guess, sofar for the script)
This could be a way to add new trees to MTG (not for mapgen v6)
Hint: the tree mod provides a new leaves decay method that will come to MTG some day. I'm not sure how this works in combination with the default ABM. The API may change in the final version
Github: https://github.com/MarkuBu/mb_trees
