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[mod] Ramoid [ramoid]

Posted:
Fri Feb 10, 2017 23:30
by duane
This mod creates a series of cylindrical caves on the z-axis with terrain and plants wrapped around them. It's more for appearance than anything, since you can't walk on the terrain.
The
source is available on github.
Code: LGPL2
Mod dependencies: default
Download:
https://github.com/duane-r/ramoid/archive/master.zip
Re: [mod] Ramoid [ramoid]

Posted:
Fri Feb 10, 2017 23:31
by duane
Problems
?
Re: [mod] Ramoid [ramoid]

Posted:
Fri Feb 10, 2017 23:57
by ExeterDad
As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)
Re: [mod] Ramoid [ramoid]

Posted:
Sat Feb 11, 2017 05:24
by duane
ExeterDad wrote:As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)
Thanks. I added flowers too. No idea what I'm going to do with it, but there it is.
Re: [mod] Ramoid [ramoid]

Posted:
Sat Feb 11, 2017 10:24
by the_raven_262
I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO
Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 02:54
by duane
the_raven_262 wrote:I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO
It's underground, around -640.
Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 10:55
by the_raven_262
Works! :D

Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 13:11
by azekill_DIABLO
awesomness has reached highs...
Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 16:31
by duane
the_raven_262 wrote:Works! :D

Now I'm picturing a skyscraper with doors at the top and bottom.
Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 17:35
by burli
Awesome. Your mods are always an inspiration
Re: [mod] Ramoid [ramoid]

Posted:
Sun Feb 12, 2017 19:59
by D00Med
This looks really cool, I will try it
Re: [mod] Ramoid [ramoid]

Posted:
Mon Feb 13, 2017 12:26
by azekill_DIABLO
duane, is there only one tunnel? there should also have vertical tunnels and other normal tunnels that cross each other!
Re: [mod] Ramoid [ramoid]

Posted:
Mon Feb 13, 2017 16:46
by TheReaperKing
It reminds me of some kind of crazy reality like Alice in Wonderland or the Dr. Strange movie. Incredible.
Re: [mod] Ramoid [ramoid]

Posted:
Mon Feb 13, 2017 17:38
by GreenDimond
I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]: [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]: [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.
Re: [mod] Ramoid [ramoid]

Posted:
Mon Feb 13, 2017 18:41
by duane
GreenDimond wrote:I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]: [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]: [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.
I think I've fixed that in the latest push.
Re: [mod] Ramoid [ramoid]

Posted:
Mon Feb 13, 2017 20:01
by GreenDimond
Yup. Works. Found the cave aswell :D Looks great!