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[mod] Ramoid [ramoid]

PostPosted: Fri Feb 10, 2017 23:30
by duane
This mod creates a series of cylindrical caves on the z-axis with terrain and plants wrapped around them. It's more for appearance than anything, since you can't walk on the terrain.

+ Spoiler



The source is available on github.

Code: LGPL2

Mod dependencies: default

Download: https://github.com/duane-r/ramoid/archive/master.zip

Re: [mod] Ramoid [ramoid]

PostPosted: Fri Feb 10, 2017 23:31
by duane
Problems

?

Re: [mod] Ramoid [ramoid]

PostPosted: Fri Feb 10, 2017 23:57
by ExeterDad
As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)

Re: [mod] Ramoid [ramoid]

PostPosted: Sat Feb 11, 2017 05:24
by duane
ExeterDad wrote:As usual, duane tops himself when it comes to thinking outside of the box.
Freaking Cool :)


Thanks. I added flowers too. No idea what I'm going to do with it, but there it is.

Re: [mod] Ramoid [ramoid]

PostPosted: Sat Feb 11, 2017 10:24
by the_raven_262
I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 02:54
by duane
the_raven_262 wrote:I can't seem to find the ... well the thing this mod generates, I just get an ordinary v7 terrain oO


It's underground, around -640.

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 10:55
by the_raven_262
Works! :D

Image

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 13:11
by azekill_DIABLO
awesomness has reached highs...

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 16:31
by duane
the_raven_262 wrote:Works! :D

Image


Now I'm picturing a skyscraper with doors at the top and bottom.

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 17:35
by burli
Awesome. Your mods are always an inspiration

Re: [mod] Ramoid [ramoid]

PostPosted: Sun Feb 12, 2017 19:59
by D00Med
This looks really cool, I will try it

Re: [mod] Ramoid [ramoid]

PostPosted: Mon Feb 13, 2017 12:26
by azekill_DIABLO
duane, is there only one tunnel? there should also have vertical tunnels and other normal tunnels that cross each other!

Re: [mod] Ramoid [ramoid]

PostPosted: Mon Feb 13, 2017 16:46
by TheReaperKing
It reminds me of some kind of crazy reality like Alice in Wonderland or the Dr. Strange movie. Incredible.

Re: [mod] Ramoid [ramoid]

PostPosted: Mon Feb 13, 2017 17:38
by GreenDimond
I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.

Re: [mod] Ramoid [ramoid]

PostPosted: Mon Feb 13, 2017 18:41
by duane
GreenDimond wrote:I gets an error.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2017-02-13 09:34:04: WARNING[Main]: BanManager: creating /home/alex/.minetest/worlds/ramoid/ipban.txt
[There was a chunk of biome gen errors here. Did not apply to this.]
2017-02-13 09:34:05: ERROR[Main]: ModError: Failed to load and run script from /home/alex/.minetest/mods/ramoid/init.lua:
2017-02-13 09:34:05: ERROR[Main]: /home/alex/.minetest/mods/ramoid/nodes.lua:31: bad argument #1 to 'pairs' (table expected, got nil)
2017-02-13 09:34:05: ERROR[Main]: stack traceback:
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'pairs'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/nodes.lua:31: in main chunk
2017-02-13 09:34:05: ERROR[Main]:    [C]: in function 'dofile'
2017-02-13 09:34:05: ERROR[Main]:    /home/alex/.minetest/mods/ramoid/init.lua:143: in main chunk
2017-02-13 09:34:05: ERROR[Main]: Check debug.txt for details.


I think I've fixed that in the latest push.

Re: [mod] Ramoid [ramoid]

PostPosted: Mon Feb 13, 2017 20:01
by GreenDimond
Yup. Works. Found the cave aswell :D Looks great!