Page 1 of 1

[mod] Huts [huts]

PostPosted: Mon Feb 20, 2017 05:42
by duane
This mod places simple villages of huts and fields in relatively flat terrain. The inhabitants are primitive savages, who've barely discovered simple farming, and will attack trespassers.

Image


The source is available on github.

Code: LGPL2
Textures: Public Domain

Mod dependencies: default, farming, nmobs

Download: https://github.com/duane-r/huts/archive/master.zip

Re: [mod] Huts [huts]

PostPosted: Mon Feb 20, 2017 05:42
by duane
Problems

- slow mapgen

Re: [mod] Huts [huts]

PostPosted: Mon Feb 20, 2017 12:52
by burli
There is an interesting effect if a water node is on a slope. If you harvest the wheat the water flows on the filed

Image

Why don't you put the water nodes below the field?

Re: [mod] Huts [huts]

PostPosted: Mon Feb 20, 2017 13:21
by azekill_DIABLO
duane wrote:Problems

- slow mapgen

*-extremely wierd looking peoples (arms?)

Re: [mod] Huts [huts]

PostPosted: Tue Feb 21, 2017 02:50
by duane
burli wrote:There is an interesting effect if a water node is on a slope. If you harvest the wheat the water flows on the filed

Image

Why don't you put the water nodes below the field?


They are below the field -- it's just that the field is on an upslope. I flatten the terrain in the chunk, but it's blended into the surrounding terrain, so it will never be completely flat. I haven't bothered to do any more serious checking, probably because I think it's funny when they flood one of their huts.

I could just put weightless water in there and solve the problem easily.

Re: [mod] Huts [huts]

PostPosted: Tue Feb 21, 2017 02:51
by duane
azekill_DIABLO wrote:
duane wrote:Problems

- slow mapgen

*-extremely wierd looking peoples (arms?)


I think their heads are too far back. I may adjust that.

Re: [mod] Huts [huts]

PostPosted: Tue Feb 21, 2017 11:07
by azekill_DIABLO
i think they look scary enough to not go in their village :D