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FOSS gamedev and creative worlds • View topic - [mod] Traffic Lights!
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[mod] Traffic Lights!

PostPosted: Sun Apr 15, 2012 17:38
by mauvebic
Released - See here for latest version: http://minetest.net/forum/viewtopic.php?id=1598
(feel free to del this thread)

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PostPosted: Sun Apr 15, 2012 17:41
by neko259
Are they switching? In what time?

PostPosted: Sun Apr 15, 2012 18:07
by mauvebic
Traffic Lamplings!

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Make sure to download trafficlights from OP, this is just an extension of it
http://ompldr.org/vZGR5Mg/lamplings_traffic.zip

PostPosted: Sun Apr 15, 2012 18:09
by mauvebic
green/red lasts 20 seconds. Yellow is 3.

Works like the real thing, supposed to be synced.

PostPosted: Sun Apr 15, 2012 18:14
by Troy6879
If som sort or pressure mechinisim is worked out you coul link them up to a traffic light

PostPosted: Sun Apr 15, 2012 18:28
by RabbiBob
Troy6879 wrote:If som sort or pressure mechinisim is worked out you coul link them up to a traffic light


The mesecons mod has pressure plates

Example: http://www.youtube.com/watch?v=7VNRye4J5DY

PostPosted: Sun Apr 15, 2012 18:43
by mauvebic
parts of mese cons could be applied if altered, i dont like the yellow stripe on the ground, but suspended electrical wires would be more realistic :-)

PostPosted: Sun Apr 15, 2012 18:52
by RabbiBob
We're on the same path I think and you'll be interested in this:

http://minetest.net/forum/viewtopic.php?pid=20964#p20964

I've requested this so I can use my BobBlock poles to carry power to my blocks.

PostPosted: Sun Apr 15, 2012 18:59
by sfan5
Nice Mod!

PostPosted: Sun Apr 15, 2012 19:14
by mauvebic
Thanks :-)

right now im working on road signage, should be cool :-) when thats done ill add both the traffic lights and the road signs to the streets mod :-) should be my most complex to date :-)

If someone wants to implement the suspended electric wire mod, go ahead, i wont have time to get to it today :-)

PostPosted: Sun Apr 15, 2012 19:16
by mauvebic
check this out: bike path sign
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PostPosted: Sun Apr 15, 2012 19:18
by mauvebic
I know nodes make sound when you dig/drop. but what about something like proximity_sound (min+distance)....id like to throw in some traffic noise hehe