Since pics are worth a thousand and 5 words, I'll attach one:

And code:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
...
{pos={x=4,y=4,z=0}, block="nether:nether_torch"},
{pos={x=4,y=4,z=1}, block="nether:nether_torch"},
{pos={x=5,y=4,z=0}, block="nether:nether_torch"},
{pos={x=5,y=4,z=1}, block="nether:nether_torch"},
{pos={x=4,y=4,z=4}, block="nether:nether_torch"},
{pos={x=4,y=4,z=5}, block="nether:nether_torch"},
{pos={x=5,y=4,z=4}, block="nether:nether_torch"},
{pos={x=5,y=4,z=5}, block="nether:nether_torch"},
{pos={x=0,y=4,z=0}, block="nether:nether_torch"},
{pos={x=0,y=4,z=1}, block="nether:nether_torch"},
{pos={x=1,y=4,z=0}, block="nether:nether_torch"},
{pos={x=1,y=4,z=1}, block="nether:nether_torch"},
{pos={x=0,y=4,z=4}, block="nether:nether_torch"},
{pos={x=0,y=4,z=5}, block="nether:nether_torch"},
{pos={x=1,y=4,z=4}, block="nether:nether_torch"},
{pos={x=1,y=4,z=5}, block="nether:nether_torch"},
...
-- Nether torch
minetest.register_node("nether:nether_torch", {
description = "Nether Torch",
drawtype = "torchlike",
tile_images = {"nether_torch_on_floor.png", "nether_torch_on_ceiling.png", "nether_torch.png"},
inventory_image = "nether_torch_on_floor.png",
wield_image = "nether_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX - 1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
groups = {choppy=2, dig_immediate=3},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
...
-- Pass 3: Throne of Hades
for i,v in ipairs(HADES_THRONE_ABS) do
minetest.env:add_node(v.pos, {name=v.block})
end
...
