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TV Mod.

PostPosted: Thu Apr 19, 2012 19:31
by Jordach
I have made a TV mod.

Currently, it is just a cube, but randomly, the programme on the TV will change now and then, to keep the feel.

Download: Whole thing as ZIP, just delete the other mods.

https://github.com/Jordach/Minetest-Mods.

https://github.com/Jordach/Minetest-Mods./commit/ea1ed373175f2219d385810afbe7c31ffb03e2d6

Todo: Add depends.txt although, it takes a few seconds to put default into it.

PostPosted: Thu Apr 19, 2012 19:45
by sfan5
Sounds good!
I'll test it later

PostPosted: Thu Apr 19, 2012 19:46
by Jordach
And for peoples who think this is fake: Image

The TV emits very low light, but enough to stop Animals Mod mobs.

I blocked the windows and door up to show.

And at some point I will allow on_punch to change channel, then by a /command.

PostPosted: Thu Apr 19, 2012 23:10
by LolManKuba
Even the panes look like they give more light.

PostPosted: Fri Apr 20, 2012 06:45
by Jordach
the pAnes Are bugged like thAt.

PostPosted: Fri Apr 20, 2012 14:56
by VanessaE
Actually in the game, I'd suggest that the TV should emit about as much light as a torch, but perhaps colder/bluer, and the image shown on the surface of the cube should be drawn at about the brightness of morning light (almost as bright as those "broken" panes :-) ).

PostPosted: Fri Apr 20, 2012 15:00
by Jordach
I would not know ho to change the light, but if I make it wall mounted, it breaks it somehow. Panes will get fixed someday.

Also, I committed a fix: Craft was 6 ingots, not four as stated.

PostPosted: Fri Apr 20, 2012 15:11
by Death Dealer
Cool mod^^

PostPosted: Fri Apr 20, 2012 15:14
by Jordach
You can thank GitHub, btw, why is the server not on? Remobo is?

PostPosted: Fri Apr 20, 2012 15:15
by Death Dealer
Jordach wrote:You can thank GitHub, btw, why is the server not on? Remobo is?

sorry i fixed it:D

PostPosted: Sat Apr 21, 2012 08:19
by Lelix
nice!

PostPosted: Mon Apr 23, 2012 14:26
by kddekadenz
This is more like a diashow block.
I would suggest to use the animation option of the entities (check experimental mod for reference)

PostPosted: Wed May 30, 2012 20:03
by LolManKuba
May I use this mod in my modpack.

PostPosted: Wed May 30, 2012 20:18
by Jordach
wtfpl = i dont care.