Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.
jordan4ibanez wrote:Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.
obviously you haven't seen kahrl's shader branch
Jordach wrote:jordan4ibanez wrote:Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.
obviously you haven't seen kahrl's shader branch
was it committed?
stop being mister negativeJordach wrote:Nope, this will probably never happen.
Excuse me, but really, Minetest does not even have enough GLSL render passes to do such a thing.jojoa1997 wrote:stop being mister negativeJordach wrote:Nope, this will probably never happen.
Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
then do it. You complain about Minetest going nowhere but why not do something to make apart of the engine betterJordach wrote:Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
InfinityProject wrote:Isn't there a way to add another camera view through Irrlicht? Not sure if its possible as I have no idea about that kind of stuff, but if there is a way to add a camera view, you could probably link it to a "mirror" node and have the node display the image.
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