[Mod Request] Mirror

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InfinityProject
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[Mod Request] Mirror

by InfinityProject » Sat Apr 21, 2012 20:46

I like to come up with player textures but I can't see them in the game. Is a mirror possible?
 

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by LolManKuba » Sat Apr 21, 2012 22:09

I think reflections are not possible yet.
 

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by Jordach » Sat Apr 21, 2012 22:57

This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

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by jordan4ibanez » Sat Apr 21, 2012 23:14

Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch
If you can think it, you can make it.
 

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by InfinityProject » Sun Apr 22, 2012 02:25

could this be possible in the future?
 

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by Jordach » Sun Apr 22, 2012 11:37

jordan4ibanez wrote:
Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch

was it committed?

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by jordan4ibanez » Sun Apr 22, 2012 19:17

Jordach wrote:
jordan4ibanez wrote:
Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch

was it committed?

hopefully it will be!
If you can think it, you can make it.
 

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by kbobdc3 » Wed Mar 20, 2013 21:15

how about some simple plates that look metallic
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by Jordach » Wed Mar 20, 2013 22:09

Nope, this will probably never happen.

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by jojoa1997 » Wed Mar 20, 2013 22:41

Jordach wrote:Nope, this will probably never happen.
stop being mister negative
Coding;
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3X debugging
12X tweaking to be just right
 

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by Jordach » Wed Mar 20, 2013 22:49

jojoa1997 wrote:
Jordach wrote:Nope, this will probably never happen.
stop being mister negative
Excuse me, but really, Minetest does not even have enough GLSL render passes to do such a thing.
Last edited by Jordach on Wed Mar 20, 2013 22:49, edited 1 time in total.

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by prestidigitator » Wed Mar 20, 2013 23:14

However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
 

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by InfinityProject » Thu Mar 21, 2013 03:10

Isn't there a way to add another camera view through Irrlicht? Not sure if its possible as I have no idea about that kind of stuff, but if there is a way to add a camera view, you could probably link it to a "mirror" node and have the node display the image.
 

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by Jordach » Thu Mar 21, 2013 08:06

prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....

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by jojoa1997 » Thu Mar 21, 2013 11:04

Jordach wrote:
prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....
then do it. You complain about Minetest going nowhere but why not do something to make apart of the engine better
Coding;
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by rubenwardy » Thu Mar 21, 2013 17:06

InfinityProject wrote:Isn't there a way to add another camera view through Irrlicht? Not sure if its possible as I have no idea about that kind of stuff, but if there is a way to add a camera view, you could probably link it to a "mirror" node and have the node display the image.


There is yes, you can render camera images to textures.
 

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by InfinityProject » Thu Mar 21, 2013 20:50

So why not do it? I'm sure it couldn't be too difficult. I may try to learn how to do it myself.
 


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