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[Mod Request] Mirror

PostPosted: Sat Apr 21, 2012 20:46
by InfinityProject
I like to come up with player textures but I can't see them in the game. Is a mirror possible?

PostPosted: Sat Apr 21, 2012 22:09
by LolManKuba
I think reflections are not possible yet.

PostPosted: Sat Apr 21, 2012 22:57
by Jordach
This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

PostPosted: Sat Apr 21, 2012 23:14
by jordan4ibanez
Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch

PostPosted: Sun Apr 22, 2012 02:25
by InfinityProject
could this be possible in the future?

PostPosted: Sun Apr 22, 2012 11:37
by Jordach
jordan4ibanez wrote:
Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch

was it committed?

PostPosted: Sun Apr 22, 2012 19:17
by jordan4ibanez
Jordach wrote:
jordan4ibanez wrote:
Jordach wrote:This would require GLSL Shaders, I don't think Minetest will ever be able to do this.

obviously you haven't seen kahrl's shader branch

was it committed?

hopefully it will be!

PostPosted: Wed Mar 20, 2013 21:15
by kbobdc3
how about some simple plates that look metallic

PostPosted: Wed Mar 20, 2013 22:09
by Jordach
Nope, this will probably never happen.

PostPosted: Wed Mar 20, 2013 22:41
by jojoa1997
Jordach wrote:Nope, this will probably never happen.
stop being mister negative

PostPosted: Wed Mar 20, 2013 22:49
by Jordach
jojoa1997 wrote:
Jordach wrote:Nope, this will probably never happen.
stop being mister negative
Excuse me, but really, Minetest does not even have enough GLSL render passes to do such a thing.

PostPosted: Wed Mar 20, 2013 23:14
by prestidigitator
However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.

PostPosted: Thu Mar 21, 2013 03:10
by InfinityProject
Isn't there a way to add another camera view through Irrlicht? Not sure if its possible as I have no idea about that kind of stuff, but if there is a way to add a camera view, you could probably link it to a "mirror" node and have the node display the image.

PostPosted: Thu Mar 21, 2013 08:06
by Jordach
prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....

PostPosted: Thu Mar 21, 2013 11:04
by jojoa1997
Jordach wrote:
prestidigitator wrote:However, you COULD build an entity that uses the same 3D model and texture as the player. It wouldn't be a "real mirror", but it would be a way to look at a skin without connecting another client.
Ehm, I know theres a way to do it in pure OpenGL, but then again its a WikiBook soo....
then do it. You complain about Minetest going nowhere but why not do something to make apart of the engine better

PostPosted: Thu Mar 21, 2013 17:06
by rubenwardy
InfinityProject wrote:Isn't there a way to add another camera view through Irrlicht? Not sure if its possible as I have no idea about that kind of stuff, but if there is a way to add a camera view, you could probably link it to a "mirror" node and have the node display the image.


There is yes, you can render camera images to textures.

PostPosted: Thu Mar 21, 2013 20:50
by InfinityProject
So why not do it? I'm sure it couldn't be too difficult. I may try to learn how to do it myself.