by VanessaE » Sun Apr 22, 2012 16:35
I should point out that what I envision for the three "active" states is the fire underneath burning at various intensities, and emitting a corresponding amount of light (which is a gradient drawn on the fireplace's front in my case; I've no opinion one way or another whether it should produce actual light in the game :-) ).
EDIT: expand suggestion to nine states: empty, four fueled-but-idle states (full, 3/4, 1/2, 1/4), and four fueled-and-cooking states (same levels). When the item to be smelted/cooked runs out, the furnace should switch from whatever fueled-and-cooking image is being used at that moment to the corresponding fueled-but-idle image, and vice-versa when new raw items are added. When fuel is added, removed, or burned, the displayed image should change to reflect the new state.
Last edited by
VanessaE on Sun Apr 22, 2012 17:09, edited 1 time in total.