by mauvebic » Tue May 01, 2012 15:58
I cant find seaons anywhere so im just gonna set some default values for now. i can always exchange those for arrays later on anyways
it could be like urban blight & pollution & recycling. it would happen around places with non natural nodes (around and on cobble and wood, and not around trees in the middle of the forest) ~ and it could conceivably happen faster to/around nodes that are easier to come by ("cheaper" in terms of materials/crafting complexity)
Last edited by
mauvebic on Tue May 01, 2012 16:08, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri