Page 1 of 1
Urban decay mod?

Posted:
Tue May 01, 2012 14:59
by mauvebic
graffitis, random trash, yellowing grass, cracked/fading/broken glass & wood, all randomly appearing (though still very rare and infrequently)...sound appealing? another touch of realism and a way to vary the decor when youre building on a large scale and dont have the time to :-)

Posted:
Tue May 01, 2012 15:28
by tinoesroho
Using the seasons mod as a base, it would be doable. :-) I'd use it myself...

Posted:
Tue May 01, 2012 15:31
by mauvebic
yeah i suppose the amount of decay could be determined by what season were in, though is it still being developed/maintained?

Posted:
Tue May 01, 2012 15:58
by mauvebic
I cant find seaons anywhere so im just gonna set some default values for now. i can always exchange those for arrays later on anyways
it could be like urban blight & pollution & recycling. it would happen around places with non natural nodes (around and on cobble and wood, and not around trees in the middle of the forest) ~ and it could conceivably happen faster to/around nodes that are easier to come by ("cheaper" in terms of materials/crafting complexity)

Posted:
Tue May 01, 2012 20:25
by mauvebic