I would like...

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Jordach
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I would like...

by Jordach » Wed May 09, 2012 18:54

Two HIGHLY EXPERIENCED MODDERS to assist me with making an upgraded version of my wool mod:

Now, here's my interesting bit - what would you like:

1) 255 Nodes of RGB. (All craftable.)
2) Have the entire HTML #00000 colour set up. (Enter the value just like a sign)

So, I would also like to add this indo BlockPlanet.

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by sfan5 » Wed May 09, 2012 19:45

+1 for Idea 2, but it's not easy to have 16777216 different Textures
That would slow Minetest down
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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by LolManKuba » Thu May 10, 2012 00:26

Repost :P
 

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by Jordach » Thu May 10, 2012 07:22

played ace of spades? they have a cube 3d model and colour it to what you want.

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by Jordach » Thu May 10, 2012 08:09

We could have something like this:

Image

Having both will allow for even better things.

The left image is for new users.

ANd the one on the right is for the advanced users.
Last edited by Jordach on Thu May 10, 2012 08:10, edited 1 time in total.

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by Calinou » Thu May 10, 2012 11:10

Still 16777216 block definitions. <_<
 

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by jordan4ibanez » Thu May 10, 2012 11:41

^lol or we could do 64 bit future colour and have 33554432 colours :D
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by Jordach » Thu May 10, 2012 12:07

Wanna get started: eg: look at Colorify in GIMP, so one texture is used and not 33554432 textures. Remember, GIMP is open source.

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by Calinou » Thu May 10, 2012 12:19

Minetest can color textures (see the WorldEdit mode, I think it does from what I've seen), but it would still require an insane amount of node definitions.
 

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by Jordach » Thu May 10, 2012 13:04

Not actually, I meant this idea to work with Block Planet specifically: code this in C++.

You can actually use one single node to do this: I compiled Kahrl's Node Metadata branch, and one node can suffice.

I am also thinking of a nostalgia project: 0.4, but plays like 0.3.1.

BTW: Added mese into the generator.

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by NakedFury » Thu May 10, 2012 13:06

why would you need such an insane amount of colors?
 

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by Jordach » Thu May 10, 2012 13:11

PIxel art. Minecraft may have more, but all of these will allow awesome drawings. (I could therotically reproduce real art like so.)

Current Ideas:

1) Have a 255 RGB space all craftable.
2) Having a full 32 bit colour space. All craftable.
3) Any node, one mod with a command /setcolor #00000 (And /setpunch to select node.)

EDIT: We have not a a HUGE mod since mesecons.
Last edited by Jordach on Thu May 10, 2012 13:45, edited 1 time in total.

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