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I would like...

PostPosted: Wed May 09, 2012 18:54
by Jordach
Two HIGHLY EXPERIENCED MODDERS to assist me with making an upgraded version of my wool mod:

Now, here's my interesting bit - what would you like:

1) 255 Nodes of RGB. (All craftable.)
2) Have the entire HTML #00000 colour set up. (Enter the value just like a sign)

So, I would also like to add this indo BlockPlanet.

PostPosted: Wed May 09, 2012 19:45
by sfan5
+1 for Idea 2, but it's not easy to have 16777216 different Textures
That would slow Minetest down

PostPosted: Thu May 10, 2012 00:26
by LolManKuba
Repost :P

PostPosted: Thu May 10, 2012 07:22
by Jordach
played ace of spades? they have a cube 3d model and colour it to what you want.

PostPosted: Thu May 10, 2012 08:09
by Jordach
We could have something like this:

Image

Having both will allow for even better things.

The left image is for new users.

ANd the one on the right is for the advanced users.

PostPosted: Thu May 10, 2012 11:10
by Calinou
Still 16777216 block definitions. <_<

PostPosted: Thu May 10, 2012 11:41
by jordan4ibanez
^lol or we could do 64 bit future colour and have 33554432 colours :D

PostPosted: Thu May 10, 2012 12:07
by Jordach
Wanna get started: eg: look at Colorify in GIMP, so one texture is used and not 33554432 textures. Remember, GIMP is open source.

PostPosted: Thu May 10, 2012 12:19
by Calinou
Minetest can color textures (see the WorldEdit mode, I think it does from what I've seen), but it would still require an insane amount of node definitions.

PostPosted: Thu May 10, 2012 13:04
by Jordach
Not actually, I meant this idea to work with Block Planet specifically: code this in C++.

You can actually use one single node to do this: I compiled Kahrl's Node Metadata branch, and one node can suffice.

I am also thinking of a nostalgia project: 0.4, but plays like 0.3.1.

BTW: Added mese into the generator.

PostPosted: Thu May 10, 2012 13:06
by NakedFury
why would you need such an insane amount of colors?

PostPosted: Thu May 10, 2012 13:11
by Jordach
PIxel art. Minecraft may have more, but all of these will allow awesome drawings. (I could therotically reproduce real art like so.)

Current Ideas:

1) Have a 255 RGB space all craftable.
2) Having a full 32 bit colour space. All craftable.
3) Any node, one mod with a command /setcolor #00000 (And /setpunch to select node.)

EDIT: We have not a a HUGE mod since mesecons.