[mod] PLAIN PORTALS!

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bcnjr5
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[mod] PLAIN PORTALS!

by bcnjr5 » Wed May 23, 2012 01:25

see post 13
Last edited by bcnjr5 on Thu May 24, 2012 17:13, edited 1 time in total.
 

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mauvebic
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by mauvebic » Wed May 23, 2012 02:03

i was thinking of adding bookmarks. sortof like
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/set home x,y,z
then type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/go home
teleports there. portal nodes are doable but its been done
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by Jordach » Wed May 23, 2012 07:22

ill think about a portal gun.

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Stef
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by Stef » Wed May 23, 2012 10:03

yeah jordach and the texture pack?
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Calinou
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by Calinou » Wed May 23, 2012 11:09

Gameboom server has teleport pads which can teleport you to coordinates. Maybe you should ask ghostshell for the mod, it isn't released on the forums (I think).
 

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mauvebic
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by mauvebic » Wed May 23, 2012 11:34

I could give it a shot today. Got nothing' better to do, pretty grey outside :/ Are we talking about portals with specific entry/exit points? or the kind where you step in and randomly pop out of any of the other portals?
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Switch5681
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by Switch5681 » Wed May 23, 2012 12:43

I would love to have teleport pads or portals to specific destinations or other pads/portals.
 

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bcnjr5
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by bcnjr5 » Wed May 23, 2012 12:57

Jordach wrote:ill think about a portal gun.

PLAIN portal! Nothing extra!
 

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bcnjr5
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by bcnjr5 » Wed May 23, 2012 13:00

Calinou wrote:Gameboom server has teleport pads which can teleport you to coordinates. Maybe you should ask ghostshell for the mod, it isn't released on the forums (I think).

Okay. Could you add teleport nodes to maptools? (awesome mod btw)
 

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bcnjr5
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by bcnjr5 » Wed May 23, 2012 13:01

mauvebic wrote:i was thinking of adding bookmarks. sortof like
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/set home x,y,z
then type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/go home
teleports there. portal nodes are doable but its been done

I wish...
 

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mauvebic
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by mauvebic » Wed May 23, 2012 13:02

bookmarks? i can do that.
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bcnjr5
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by bcnjr5 » Wed May 23, 2012 13:05

Please do.
 

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kddekadenz
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by kddekadenz » Wed May 23, 2012 15:17

I did this some time ago. I'm going to browse my drive now.

EDIT:

code #1 down to Iron Caves (another unreleased mod)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_punchnode(function(p, node, puncher)
    if node.name == "default:glass" then
        local name = puncher:get_player_name()
            if minetest.env:get_node({x = p.x, y = p.y + 1, z = p.z}).name == "default:mese" then
                if minetest.env:get_node({x = p.x, y = p.y - 1, z = p.z}).name == "default:steelblock" then
                    pos_sur = p
                    minetest.chat_send_player(name, "Teleporting to Iron Caves..")
                    puncher:setpos({x = pos_sur.x + 1, y = -20022, z = pos_sur.z})
                    minetest.env:add_node({x = pos_sur.x, y = -20025, z = pos_sur.z}, {name="default:mese"})
                    minetest.env:add_node({x = pos_sur.x, y = -20024, z = pos_sur.z}, {name="default:glass"})
                    minetest.env:add_node({x = pos_sur.x, y = -20023, z = pos_sur.z}, {name="default:steelblock"})
                end
            end
    end
end)


code #2 back to the surface
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_punchnode(function(p, node, puncher)
    if node.name == "default:glass" then
        local name = puncher:get_player_name()
            if minetest.env:get_node({x = p.x, y = p.y + 1, z = p.z}).name == "default:steelblock" then
                if minetest.env:get_node({x = p.x, y = p.y - 1, z = p.z}).name == "default:mese" then
                    minetest.chat_send_player(name, "Teleporting to surface..")
                    puncher:setpos({x = p.x + 1, y = pos_sur.y, z = p.z})
                    minetest.env:add_node({x = p.x, y = pos_sur.y - 1, z = p.z}, {name="default:steelblock"})
                    minetest.env:add_node({x = p.x, y = pos_sur.y, z = p.z}, {name="default:glass"})
                    minetest.env:add_node({x = p.x, y = pos_sur.y + 1, z = p.z}, {name="default:mese"})
                end
            end
    end
end)


Portal down:

[MESE]
[glass] <- punch to teleport
[steelblock]

Portal up:

[steelblock]
[glass] <- punch to teleport
[MESE]
Last edited by kddekadenz on Wed May 23, 2012 15:22, edited 1 time in total.
 

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bcnjr5
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by bcnjr5 » Wed May 23, 2012 17:18

kddekadenz: thanks! it works!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_punchnode(function(p, node, puncher)
    if node.name == "default:glass" then
        local name = puncher:get_player_name()
            if minetest.env:get_node({x = p.x, y = p.y + 1, z =

p.z}).name == "default:steelblock" then
                if minetest.env:get_node({x = p.x, y = p.y - 1, z =

p.z}).name == "default:mese" then
                    minetest.chat_send_player(name, "Teleporting...")
                    puncher:setpos({x = -418, y = 8, z = 132})
end end end end)


I just add this as many times as i need!
 

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mauvebic
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by mauvebic » Thu May 24, 2012 17:53

Ive released bookmarks as part of godtools (http://minetest.net/forum/viewtopic.php?pid=24605#p24605) - see the third part of the OP for instructions on how to use :-) theyre nameable and you can add as many as you like.
Last edited by mauvebic on Thu May 24, 2012 17:53, edited 1 time in total.
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lkjoel
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by lkjoel » Mon May 28, 2012 17:50

what about my portals from my nether mod?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 


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