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How to use mods

PostPosted: Wed Jun 27, 2012 05:18
by Mallot1
can someone post a how to use mods step by step tutorial for me im new and dont know much about mod commands and installing mods plz help!

PostPosted: Wed Jun 27, 2012 10:24
by VanessaE
Once a mod is installed, how you use it depends entirely on the mod in question.

Many mods supply a bunch of new objects that must be made by finding the appropriate materials and crafting them together, or which are acquired using the usual /give commands. My Home Decor mod is like this.

Some mods add new functions to the game, without adding any new objects (or at least, a bare minimum). In so doing, such mods add various commands to run those functions, as is the case with sethome and worldedit.

Some mods change existing functions in the game to work better, or differently, and thus require no commands to use. My animated torches mod does this.

Some mods combine one or more of the above to create more complex features.

PostPosted: Wed Jun 27, 2012 13:51
by Mallot1
VanessaE wrote:Once a mod is installed, how you use it depends entirely on the mod in question.

Many mods supply a bunch of new objects that must be made by finding the appropriate materials and crafting them together, or which are acquired using the usual /give commands. My Home Decor mod is like this.

Some mods add new functions to the game, without adding any new objects (or at least, a bare minimum). In so doing, such mods add various commands to run those functions, as is the case with sethome and worldedit.

Some mods change existing functions in the game to work better, or differently, and thus require no commands to use. My animated torches mod does this.

Some mods combine one or more of the above to create more complex features.

thank you but what about the mesecons mod?

PostPosted: Wed Jun 27, 2012 16:44
by VanessaE
Jeija has already answered that one on another thread. :-)

PostPosted: Mon Jul 16, 2012 20:21
by Mallot1
thank you!
/giveme mesecons:switch 99999
it works