3D objects to the project lesliev

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tonyka
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3D objects to the project lesliev

by tonyka » Fri Jul 06, 2012 18:10

we will try to shape your idea ...
MD2 is a good format,
if you agree pass me your concept art images and I get to work on the idea

if you want to let you experience a model of a 1x1 cube without textures in all formats using Misfit3D

3D objets.zip
Last edited by tonyka on Tue Jul 10, 2012 18:46, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

lesliev
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by lesliev » Fri Jul 06, 2012 22:14

Are you talking about making block shapes (for furniture) or mob shapes?
 

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tonyka
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by tonyka » Fri Jul 06, 2012 22:30

I'm thinking player and mobs ...
but if you can incorporate any 3D model I would like to contribute ...

sorry for my bad English
powered by google ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by tonyka » Fri Jul 06, 2012 22:50

as I said in another topic, I do not know programming, but if it draw,
for furniture is enough "node box"
but falls short with the textures, and not how it works paramtype2 = "facedir"

and add 3D characters would give very good aspect to the game ...

you ask what you need ...
tools, characters, furniture ...
I'll draw it in 3d
Last edited by tonyka on Fri Jul 06, 2012 23:08, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

lesliev
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by lesliev » Sat Jul 07, 2012 02:52

tonyka wrote:as I said in another topic, I do not know programming, but if it draw,
for furniture is enough "node box"
but falls short with the textures, and not how it works paramtype2 = "facedir"

and add 3D characters would give very good aspect to the game ...

you ask what you need ...
tools, characters, furniture ...
I'll draw it in 3d


Ok, lets start simple: can you model a kind of pterodactyl? Its wings should be spread, similar to this: http://thumbs2.modthesims.info/img/7/4/2/8/6/MTS_SynapticSim-939808-Pterodactyl2.jpg


When ParamType2 is "facedir", MT will calculate which direction a furnace or chest should face. The calculation is done in builtin/item.lua, in function minetest.item_place_node. Have a read through that function and see if you can understand how it works. This is how the default_furnace_front texture gets applied to the 'front' of the furnace.
 

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by lesliev » Tue Jul 10, 2012 09:53

Here's something else that might be useful to further refine the animation, should we get that far! http://art2shere.blogspot.co.nz/2012/07/sequence-photography-power-of-motion.html
 

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tonyka
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by tonyka » Tue Jul 10, 2012 10:41

and I have the Pteranodon
formats:
  • original Misfit3D (mm3d)
  • imported: MD2, MD3

Image
Last edited by tonyka on Tue Jul 10, 2012 19:50, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Stef
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by Stef » Tue Jul 10, 2012 10:51

how can i open the files like .COB,.CAL,.CMF,. ...
Sorry for my crappy english, im dutch :D
 

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tonyka
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by tonyka » Tue Jul 10, 2012 11:11

I have added to the previous zip (cal, cob)
Cal is a good format preserves the textures, and animation is by skeleton
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by Stef » Tue Jul 10, 2012 11:13

But how can i see them?
Sorry for my crappy english, im dutch :D
 

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tonyka
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by tonyka » Tue Jul 10, 2012 11:18

I have used Misfit 3D
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by Stef » Tue Jul 10, 2012 11:23

oke thanks.
Sorry for my crappy english, im dutch :D
 

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by jin_xi » Tue Jul 10, 2012 13:42

very nice model! Made me think about adding fossils to minetest...
 

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tonyka
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by tonyka » Tue Jul 10, 2012 15:00

lesliev wrote:Here's something else that might be useful to further refine the animation, should we get that far! http://art2shere.blogspot.co.nz/2012/07/sequence-photography-power-of-motion.html

thanks can be useful
I'm trying to improve amimación
I have to adjust the vertices to the bones
is a difficult task
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Stef
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by Stef » Tue Jul 10, 2012 15:08

are you making just a mod for adding mobs with interacctions (like badmobs or also good like pigs and cows, ...
Sorry for my crappy english, im dutch :D
 

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tonyka
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by tonyka » Tue Jul 10, 2012 17:33

yes, I have in mind to do the dungeon master, and amimals wild

the program allows multiple animations in a single model
Last edited by tonyka on Tue Jul 10, 2012 19:58, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by Stef » Tue Jul 10, 2012 17:44

nice and they will drop food? and skeletons schooting arows or something?
Sorry for my crappy english, im dutch :D
 

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tonyka
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by tonyka » Tue Jul 10, 2012 18:25

are files unrelated to MineTest...
Last edited by tonyka on Tue Jul 10, 2012 19:57, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by tonyka » Tue Jul 10, 2012 19:48

lesliev wrote:

to facilitate the work I've sent an email with a link to a shared folder DropBox
if for some reason you have not received and sent him back
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by lesliev » Tue Jul 10, 2012 22:38

Brilliant! I added the dropbox folder, that's a good way to share the files.
Ooh I can't wait to have it in the game!

Stef: step1: get the model into the game, step2: write AI.
I wanted a pterodactyl first because it can work as just scenery, with very minimal AI. But it definitely won't stay that way.

Tonyka: this is fantastic work, exactly what we need.
 

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by tonyka » Wed Jul 11, 2012 05:19

I also want to see it grow, we will be creating more animals and monsters,
have forward to seeing how it works :D

I can use semi-transparent textures?
it might greatly help to create magic effects, or hair on specific sites like the mane of a horse, torn clothes ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by Stef » Wed Jul 11, 2012 05:23

would e very nice guys, but i cant help you
Sorry for my crappy english, im dutch :D
 

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by cactuz_pl » Wed Jul 11, 2012 09:54

I created an animated model, is very simple because it's my first. Anyone can use it for what it wants. It could be used as mob.

Image

Download

One more thing:
How to convert model like this into something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}

Or in other way to use model like this in mod as block?
Last edited by cactuz_pl on Wed Jul 11, 2012 10:05, edited 1 time in total.
Nope
 

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tonyka
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by tonyka » Wed Jul 11, 2012 13:38

cactuz_pl wrote:I created an animated model, is very simple because it's my first. Anyone can use it for what it wants. It could be used as mob.

Image

Download

One more thing:
How to convert model like this into something like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
fixed={
{0.5, 0.4, 0.2 0.2, 0.2, 0.2}
}

Or in other way to use model like this in mod as block?

An example of this type can not be created with nodebox ...
nodebox only allows the creation of boxes, with sides perpendicular to each other and parallel to the floor, Visit this post for more information:
Minetest Forums » General Discussion » New 3D Stuff! (tutorial included)

the proyect of Lesliev is precisely to incorporate a 3D engine, with ia to use mods in 3d,

anyway if you like drawing in 3d, I can recommend more programs ...


Wings 3D is the best I've seen to learn ...
once you have a good basis for creating polygons you can use more complex programs like blender
Last edited by tonyka on Wed Jul 11, 2012 14:31, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by tonyka » Thu Jul 12, 2012 21:08

new model, not finished ...

Image

Image
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

lesliev
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by lesliev » Thu Jul 12, 2012 23:04

Yahoo! Awesome piggie!

I have another request: can you make a snake out of MT blocks? Basically, the body would be just like your cylindrical tree trunk rotated on its side.
 

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tonyka
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by tonyka » Thu Jul 12, 2012 23:26

if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail

the only fault he has, is that the texture coordinates are fixed to the world
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail

the only fault he has, is that the texture coordinates are fixed to the world
therefore rotates the block but not the texture
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

lesliev
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by lesliev » Fri Jul 13, 2012 00:47

tonyka wrote:if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail

the only fault he has, is that the texture coordinates are fixed to the world
if of course ...
the snake would complete 4 different blocks
head
body
rotating body
tail

the only fault he has, is that the texture coordinates are fixed to the world
therefore rotates the block but not the texture


Oh? But how do TNT blocks move then? Their texture is relative to their surface?
I will play with it a bit. So many plans, so little time!
 

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tonyka
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by tonyka » Fri Jul 13, 2012 01:21

I mean they do not rotate around its own axis, if you place a block in the world with facedir north-south, and another south-north, superior texture does not rotate 180 °
this has given me many headaches to create the loilet and sink ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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Stef
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by Stef » Fri Jul 13, 2012 05:33

hmm i like it but it would be better if it was more blocky i think
Sorry for my crappy english, im dutch :D
 

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