3D objects to the project lesliev

lesliev
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by lesliev » Fri Jul 13, 2012 09:11

tonyka wrote:I mean they do not rotate around its own axis, if you place a block in the world with facedir north-south, and another south-north, superior texture does not rotate 180 °
this has given me many headaches to create the loilet and sink ...


I placed some blocks and I understand what you mean. In time I hope we can remove some of these limits.
 

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tonyka
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by tonyka » Fri Jul 13, 2012 12:12

sure that if
are many details that need improvement, but is progressing very fast development ....
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
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lesliev
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by lesliev » Fri Jul 13, 2012 12:25

First step, the model loaded in the client:
Image

The lighting is wrong, its not animated, it has no AI and its not registered with the server, but step one is complete!
 

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by lesliev » Fri Jul 13, 2012 12:27

Grr, image, Y U no work?
Here's a link: http://flic.kr/p/cwbGDj
 

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tonyka
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by tonyka » Fri Jul 13, 2012 13:25

WoooW!!!
impressive!!!

when you have something stable, please say so
I have really wanted to see it in my pc
: D
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
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tonyka
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by tonyka » Fri Jul 13, 2012 13:41

I forgot, if i have to scale the model, or some other change ... tell me ...
not currently have a specific size ...
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
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tonyka
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by tonyka » Fri Jul 13, 2012 15:05

I see in the screenshot, I've made a mistake beginner ...
I have not applied environment shadows,in the texture ...
I have to do it again ...
XD
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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by lesliev » Fri Jul 13, 2012 22:33

Oh.. I don't know about the lighting. I noticed it was very bright, I tried turning on Irrlicht's EMF_LIGHTING, but that made it totally black, so perhaps I need to tell the engine when to recalculate the lighting manually, or perhaps the scene is not using a normal light source.

I'm still investigating. Don't put big efforts into lighting because its most likely something I need to change.
 

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tonyka
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by tonyka » Fri Jul 13, 2012 23:57

There is a ...
forget the previous comment, when I wrote had a thousand things on my mind ... I had a orrible day, and was not thinking with clarity...

I will review the documentation of Irrlicht, so I know maybe find something that helps
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
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tonyka
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by tonyka » Sat Jul 14, 2012 04:15

ok this is what I found ...

EMT_LIGHTMAP:

Material type with standard lightmap technique.
There should be 2 textures: The first texture layer is a diffuse map, the second is a light map. Dynamic light is ignored.


he says, apply two textures, the first is an ordinary as the one with the Pteranodon, and the second is a texture of self-enlightenment,
which makes the object is illuminated according to the value of the pixels of the same, black pixels = 0% = 100% white pixels, so it shines.
this material can be used to make a cat in the shadows only see the eyes, or a plasma ball for GM
try changing to another material for example:

EMT_SOLID

Standard solid material.

Only first texture is used, which is supposed to be the diffuse material.


to control the shading of the objects have to be this label:
EMF_GOURAUD_SHADING

Flat or Gouraud shading? Default: true.
Last edited by tonyka on Sat Jul 14, 2012 04:33, edited 1 time in total.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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tonyka
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by tonyka » Sat Jul 14, 2012 04:21

My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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tonyka
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by tonyka » Sat Jul 14, 2012 11:43

I have not seen your code ...
when can I do ...
you included as a point of light to the scene?
if so, you have to create ...

Irrlicht types of light:
  • ELT_POINT:
    light point, it has a position in space and radiates light in all directions
    example, a bulb or a candle
  • ELT_SPOT:
    spot light, it has a position in space, a direction, and a limited cone of Influence
    example, a flashlight or a film projector
  • ELT_DIRECTIONAL:
    directional light, coming from a direction from an infinite distance
    example: the sun
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

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